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Pluralsight – Game Character Animation in Unity and Maya

02/04/2018 Learning for Life Leave a Comment

Pluralsight – Game Character Animation in Unity and Maya
English | Size: 783.7MB
Category: Tutorial


Creating character animation for games is easier than ever, thanks to Maya’s tight integration with Unity. In this course, Game Character Animation in Unity and Maya, you will learn how to create a hero character in Maya and export it to Unity. First, you will go over rigging in Maya. Next, you will get to see how to put together animation clips like melee, transitions, and locomotion. Finally, you will learn how to round trip between Unity and Maya and use both programs together to edit your performance to maximum effect in-game. When you’re finished with this course, you will be ready to get your character animated in Maya and exported into Unity and better prepared to use these methods in your own animation. Software required: Maya 2017, Unity 2017. [Read more…]

Game Development Animation, Character, Game, Pluralsight, Unity

Pluralsight – Creating Game Environments in Unity and Maya

02/04/2018 Learning for Life Leave a Comment

Pluralsight – Creating Game Environments in Unity and Maya
English | Size: 1.6GB
Category: Tutorial


Game environment art requires skill from many disciplines and a careful balance of small-scale detail with big picture impact. This course, Creating Game Environments in Unity and Maya, will show you how to think and act like an environment artist, breaking out of the mentality to simply focus on single items and throwing them into a scene. First, you will examine the basics of environment modeling concepts and fundamentals. Next, you’ll focus in on how to iteratively incorporate many elements into a larger scene and beyond. Last, you’ll create a rendered scene that respects asset reuse, tiling textures, and Unity plugins. By the end this course, you’ll not only have an understanding of how to create a dynamic fantasy scene for games inside Unity but also the knowledge to iteratively incorporate many elements into a larger scene and beyond. Software Required: Unity and Maya. [Read more…]

Game Development Creating, Environments, Game, Pluralsight, Unity

Pluralsight – Creating Game Environment Textures with Substance Suite

02/04/2018 Learning for Life Leave a Comment

Pluralsight – Creating Game Environment Textures with Substance Suite
English | Size: 1.5GB
Category: Tutorial


The game environment texturing pipeline is drastically changing since the introduction of the Substance Designer and Painter Suite, and it can be daunting to adapt to. This course, Creating Game Environment Textures with Substance Suite, will help you transition into these modern texturing workflows. First, you’ll build out stylized shapes both traditionally and procedurally. Then, you’ll create all the necessary maps for use in Unity. Last, you’ll reuse these textures iteratively on multiple assets inside both Substance Designer and Painter. [Read more…]

Game Development Creating, Environment, Game, Pluralsight, Textures

Pluralsight – Retopologizing Game Characters in Maya

02/04/2018 Learning for Life Leave a Comment

Pluralsight – Retopologizing Game Characters in Maya
English | Size: 3.4GB
Category: Tưtorial


Once you’ve designed your highly detailed, sculpted game character, there’s still one more step that needs to be done – retopology. In this course, Retopologizing Game Characters in Maya, you’ll take a sculpted mesh and use Maya to create a lower-resolution game-appropriate mesh that will look like your design. You’ll start by learning the basics of getting a reference model created. Then, you’ll use several polygon modeling tools to edit your base geometry to better reflect the shapes and silhouettes of your reference model. Finally, you’ll use the Quad Draw tool in Maya to create a new topology for your character completely from scratch. By the end of this course, you’ll have a much better idea about some of the options you have in Maya for creating a new, game-ready mesh from a detailed sculpt. Software required: Maya. [Read more…]

Game Development Characters, Game, Maya, Pluralsight, Retopologizing

Pluralsight Game Character Sculpting in ZBrush

17/03/2018 Learning for Life Leave a Comment

Pluralsight Game Character Sculpting in ZBrush
English | Size: 5.03 GB
Category: Tutorial


Once a character design has been settled on, the first step in getting that character into your Unity game is often sculpting the model. Probably the best tool around for creating these highly detailed sculpts is ZBrush. In this course, Game Character Sculpting in ZBrush, you’ll learn to use ZBrush to create the hero character from the Unity game, Swords and Shovels. Working from the ground up, you’ll start by creating the initial armature using a very flexible tool called ZSpheres. From there, you’ll learn to use several of ZBrush’s powerful sculpting brushes to edit the geometry at its base and to begin sculpting in all the character’s musculature and detail. Next, you’ll also learn to stylize your model and to create things like clothing and accessories by extracting geometry from existing shapes. [Read more…]

Game Development Character, Game, Pluralsight, Sculpting, ZBrush

Pluralsight – Game Character Concept Design Fundamentals

12/03/2018 Learning for Life Leave a Comment

Pluralsight – Game Character Concept Design Fundamentals
English | Size: 364.6MB
Category: Tutorial


Game Character Concept Design Fundamentals is a beginner’s guide for creating characters for a video game development pipeline. In this course, Game Character Concept Design Fundamentals, you’ll learn the entire process of basic character concept design. First, you will explore everything from preliminary research to idealization. Next, you will discover silhouettes and rough sketches. Finally, you will learn how to do final rendering and creating an orthographic sheet ready for 3D modeling. By the end of this course, you’ll have a better understanding game character concept designs. Software required: Photoshop CC. [Read more…]

Game Development Character, Concept, Design, Game, Pluralsight

Pluralsight – Game Creature Sculpting Fundamentals

26/01/2018 Learning for Life Leave a Comment

Pluralsight – Game Creature Sculpting Fundamentals
English | Size: 1.8GB
Category: Tutorial


Creatures can be one of the most enjoyable elements to make in game development, both fantastic and often exploratory to make. However, creatures can also be the junction between believably and fantasy that can be difficult to maintain. In this course, Game Creature Sculpting Fundamentals, you’ll learn how to balance those two paradigms and learn how to apply human anatomy onto a fantastical creature. First, you’ll dive into techniques for sculpting muscle. Next, you’ll explore how to manage different tool sets in ZBrush, while making a complex and nuanced creature without getting bogged down in micro detail. Finally, you’ll discover some prop creation methods. By the end of this course, you’ll be able to create and design creatures that feel like they could truly exist and are fantastic to see. Software required: ZBrush. [Read more…]

Game Development Creature, Fundamentals, Game, Pluralsight, Sculpting

Lynda – C++ Game Programming 2

23/01/2018 Learning for Life Leave a Comment

Lynda – C++ Game Programming 2
English | Size: 469.9MB
Category: Tutorial


Get a fun introduction to the world of game programming with C++. This course, part two in a series, teaches the next-level basics of game development with C++ and the Simple and Fast Multimedia Library (SFML). Follow along and learn how to build a fully playable sample game: an addictive split-screen puzzle based on the hit indie game Thomas Was Alone. Instructor John Horton stretches your C++ knowledge with topics such as split-screen functionality, immersive directional sound (spatialization), custom levels, collision detection, particle-driven effects, and realistic texturing with OpenGL programmable shaders. Learn how to build abstract playable character classes, code polymorphic functions for collision detection, and create sound manager and HUD classes. While building the game, you also learn how to make better use of advanced object-oriented programming concepts such as inheritance and polymorphism. All the software used in the course, including Visual Studio, is free, but you can follow along with the development tools of your choice.
[Read more…]

C/C++/C# Game, Lynda - C++, Programming

Bobby Rio – Bionic Verbal Game

05/01/2018 Learning for Life Leave a Comment

Bobby Rio – Bionic Verbal Game
English | Size: 3.39 GB
Category: Seduction: Video


Bionic Verbal Game: The Phantom Stack is a. six-week online course designed to help. you do four things. Implant you with a “conversation roadmap”; Empower you with a “verbal toolbox” of exactly what to say in every phase of a seduction.

Thanks to Shanegambler for the upload. [Read more…]

Seduction Bionic, Bobby Rio, Game, Verbal

Digital Tutors – Creating Game Weapons in Maya and ZBrush

24/12/2017 Learning for Life Leave a Comment

Digital Tutors – Creating Game Weapons in Maya and ZBrush
English | Size: 799 MB
Category: Tutorial


When working with digital assets, the ability of your computer to manipulate those assets is limited, especially when dealing with very high resolution meshes. For this reason, we use things like normal maps to simulate the high resolution detail in a way that we can more easily use. In this course, we’ll use a weathered battle hammer as an example to illustrate some of the ways you can use Maya and ZBrush together to build and sculpt high resolution props and set pieces and create useable assets. After building the base geometry and laying out UVs in Maya, we’ll go through the process of sculpting and texturing the hammer in ZBrush. We’ll finish up by applying all of that detail back in Maya to create a high quality, useable prop. [Read more…]

3D Creating, Digital Tuto​rs, Game, Maya, Weapons

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