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3DMotive – 2D Game Character Animation Volume 2

25/02/2017 Learning for Life Leave a Comment

3DMotive – 2D Game Character Animation Volume 2
English | Size: 2.4GB
Category: Tutorial


Learn how to create and animate 2D game characters in Blender, presented by 3DMotive.com. In this course for intermediate users, Alan Thorn outlines a solid, step-by-step workflow for building, mapping and animating appealing game characters that perform well and work effectively in a game engine. See how to model precisely from imported reference images to make an interesting character. Learn how to unwrap and texture character models using Blender’s powerful mapping tool-set. Then explore how to rig and configure your character, complete with Inverse Kinematics, to create realistic motion. And then animate a walk cycle for your character, which can be repeated seamlessly. [Read more…]

Game Development 2D, 3DMotive, Animation, Character, Game

Pluralsight – Game Environment Texturing Fundamentals

08/02/2017 Learning for Life Leave a Comment

Pluralsight – Game Environment Texturing Fundamentals
English | Size: 1.6GB
Category: Tutorial


Creating textures for games can sometimes be a very involved and confusing process. In this course, Game Environment Texturing Fundamentals you will be texturing a game environment that consists of different materials. First, you will create low polygon meshes to be used as the base of your work. Next, you will UV and bake maps on to those meshes to lay the ground work for texturing. Finally, you will create your own stylized textures in Photoshop. When you’re finished with this texturing course, you’ll not only be able to texture the game environment at hand, but also have sufficient skills to texture different materials and environments in the future. Software required: 3DS Max, zBrush, Photoshop, xNormal Optional: Topogun. [Read more…]

Game Development Environment, Fundamentals, Game, Pluralsight, Texturing

Pluralsight – Game Prop Modeling Fundamentals

09/01/2017 Learning for Life Leave a Comment

Pluralsight – Game Prop Modeling Fundamentals
English | Size: 1.4GB
Category: Tutorial


Props are the various object players will inevitably interact with in games, from small cans and papers, to show stopping “hero props” like dynamic machines and traps or devices. These things add life and energy to game worlds and help provide context. In this course, Game Prop Modeling Fundamentals, you will first learn how to model a detailed high polygon prop inside 3ds Max and Zbrush. [Read more…]

Game Development Fundamentals, Game, Modeling, Pluralsight, Prop

The Gnomon Workshop – Creating Game Ready Animations for Production

17/12/2016 Learning for Life Leave a Comment

The Gnomon Workshop – Creating Game Ready Animations for Production
English | Size: 2.7GB
Category:Animator


This tutorial teaches many of the skills needed to become a successful game animator; one that has an understanding of how their animations are used to create systemic solutions within a third person game project. Students are introduced to the powerful animation tools and capabilities within the Unreal Editor. Veteran game developer and Animation Director, Bill Buckley, guides students through multiple lessons while showcasing techniques developed throughout his career to speed up production, as well as ensure that the iteration process is streamlined and effective [Read more…]

Game Development Animations, Game, Production, Ready, The Gnomon Workshop Creating

Digital Tutors – Texturing Sci-Fi Game Assets in Substance Designer

11/10/2015 Learning for Life Leave a Comment

Digital Tutors – Texturing Sci-Fi Game Assets in Substance Designer
English | Size: 1.1GB
Category: Tutorial


In this Substance Designer tutorial, we?ll learn how to texture game assets using a spaceship as an example.

Along the way, we’ll be creating custom nodes to speed up our workflow that can also be used for future projects as well as exposing useful parameters so other artists can easily tweak values.
[Read more…]

Game Development Assets, Digital-Tutors, Game, Sci-Fi, Texturing

Digital Tutors – Creating a Turn-Based Game in Unity and PlayMaker

15/07/2015 Learning for Life Leave a Comment

Digital Tutors – Creating a Turn-Based Game in Unity and PlayMaker
English | Size: 755.2MB
Category: Tutorial


In this Playmaker for Unity 5 tutorial, you’ll become more familiar with a plugin that allows a developer to rapidly create gameplay, controls systems, rules, and AI using a system known as Finite State Machines.

The course is aimed at people who are familiar with Unity’s visual editing tools already, but who may be looking for a system that allows them to create something interactive without writing code.
[Read more…]

Game Development Creating, Digital-Tutors, Game, Turn-Based, Unity

Skillfeed – Make Flappy Bird Game in iOS 8 Swift

23/06/2015 Learning for Life Leave a Comment

Skillfeed – Make Flappy Bird Game in iOS 8 Swift
English | Size: 190.42 MB (199,671,013 Bytes)
Category: CBTs


In this video, we’ll be building the flappy bird game. In this game, the bird will be flying continuously and it has to save itself from the pipes coming on the screen. You get one score each time you pass through the pipes opening on the screen.
[Read more…]

Mobile Development Flappy Bird, Game, iOS 8, Make, SkillFeed

Tony Robbins – MONEY Master the Game 7 Simple Steps to Financial Freedom – BONUS Videos [3 MP4]

21/06/2015 Learning for Life Leave a Comment

Tony Robbins – MONEY Master the Game: 7 Simple Steps to Financial Freedom – BONUS Videos [3 MP4]
English | Size: 676.76 MB (709,637,622 bytes)
Category: Economics / Finance


Tony Robbins has coached and inspired more than 50 million people from over 100 countries. More than four million people have attended his live events. Oprah Winfrey calls him “super-human”. Now for the first time – in his first book in two decades – he’s turned to the topic that vexes us all: How to secure financial freedom for ourselves and our families.
[Read more…]

Economics & Finances 7 Simple Steps, Game, Master, Money, Tony Robbins

Digital Tutors – Creating Next-Gen Game Weapons in 3ds Max

25/08/2014 Learning for Life Leave a Comment

Digital Tutors – Creating Next-Gen Game Weapons in 3ds Max
English | Size: 5,77 GB
Category: Digital Tutors


In this training weÆll cover in great detail how to create a highly detailed game ready revolver. To begin, weÆll learn how to create a detailed high poly model. During this section you will learn tons of tools and techniques specifically for high poly modeling, but more importantly how to plan and model complicated shapes.
[Read more…]

Game Development Creating, Digital-Tutors, Game, Next-Gen, Weapons

Coursera – Games without Chance – Combinatorial Game Theory – Georgia Tech[32 Mp4, 32 srt, 32 txt]

08/08/2014 Learning for Life Leave a Comment

Coursera – Games without Chance – Combinatorial Game Theory – Georgia Tech[32 Mp4, 32 srt, 32 txt]
English | Size: 538.61 MB
Category:Tutorial


This course explores the mathematical theory of two player games without chance moves. We will cover simplifying games, determining when games are equivalent to numbers, and impartial games. Many of the examples will be with simple games that may be new to you: Hackenbush, Nim, Push, Toads and Frogs, and others. While this probably won’t make you a better chess or go player, the course will give you a better insight into the structure of games.
[Read more…]

Game Development Combinatorial, Coursera - Games without Chance, Game, Georgia Tech, Theory

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