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Gnomon Workshop – Lighting and Rendering Series – 7 New Tutorials with Jeff Patton

16/02/2017 Learning for Life Leave a Comment

Gnomon Workshop – Lighting and Rendering Series – 7 New Tutorials with Jeff Patton
English | Size: 732 MB
Category: Tutorial


Included Video Tutorials:
Material Basics
Displacement (Duration: 52 min)
Lighting Basics
3ds Max Light Basics (Duration: 44 min)
Area Light Issues (Duration: 32 min)
[Read more…]

Gracphics & Multimedia Gnomon, Lighting, Rendering, Series, Workshop

Gnomon Humanoid modeling

16/02/2017 Learning for Life Leave a Comment

Gnomon Humanoid modeling
English | Size: 3.24 GB
Category: Tutorial


In this polygonal modeling DVD, Sean Mills shows you how to create a bipedal humanoid model. Sean begins with a set of primitives for different body parts – arms, legs, torso and face – and refines them into muscle masses, primary contours and silouhettes. He then shows you how to refine those masses, establishing preliminary edge loops around musculature and areas of major deformation. Sean concludes by integrating these primary forms onto a contiguous character mesh.
[Read more…]

Gracphics & Multimedia Gnomon, Humanoid, Modeling

Gnomon Digital Training Conceptual Storyboarding Storytelling And Struggle DDE READNFO-TAC

19/10/2016 Learning for Life Leave a Comment

Gnomon Digital Training Conceptual Storyboarding Storytelling And Struggle DDE READNFO-TAC
English | Size: 570 MB
Category: Tutorial


The Gnomon Workshop have recently introduced Digital Download Editions of all of their DVD products. Content and project files are identical to the DVD versions, but there is no DVD interface included. Due to this Difference, we are tagging any Gnomon.Digital and Gnomon.Analogue releases with DDE (Digital Download Edition) if they are not the original DVDs. We encourage any other groups to release the DVDr if and when they get hold of them. The DVDrs should not be considered dupes of the Digital Downloads.
[Read more…]

Gracphics & Multimedia Conceptual, Digital, Gnomon, Storyboarding, Training

Gnomon – Digital Training Character Animation Fundamentals DDE-TACTiLE

23/09/2016 Learning for Life Leave a Comment

Gnomon.Digital.Training.Character.Animation.Fundamentals.DDE-TACTiLE
English | Size: 693 MB
Category: Tutorial


This is Chris’s first lecture in a series on character animation using Maya. In this lecture Chris introduces the basics of feature film style Character animation. Starting with the bouncing ball and then moving on to using a character rig, Chris gives you a guided tour of the inner workings of Maya, covering the interface and how to develop good workflow habits. He discusses the basics of acting and emotion and demonstrates how to setup the always challenging walk cycle, from blocking in and smoothing out the animation to refining it by adding attitude and feeling.
[Read more…]

Gracphics & Multimedia Animation, Character, Digital Training, Fundamentals, Gnomon

Gnomon Digital Training Character Rigging The Puppet Rig DVD9 – TACTiLE

04/12/2015 Learning for Life Leave a Comment

Gnomon Digital Training Character Rigging The Puppet Rig DVD9 – TACTiLE
English | Size: 5.6 GB
Category: Tutorial


In this DVD, character rigger Carlo Sansonetti demonstrates the rigging
process from research to completion. Carlo covers creating the skeleton
and rigging the spine, arms, hands, legs, head and neck. He discusses the
core concepts of rigging, including joint orientation and understanding
rotation order, as well as some more advanced techniques like stretchy
limbs, forearm twist without volume loss, and connecting attributes with
Hypershade. This DVD is for students who are new to rigging as well as
for professional riggers who are looking for different approaches to
rigging their characters
[Read more…]

Gracphics & Multimedia Character, Digital, Gnomon, Rigging, Training

Gnomon Maya Training DVD – UV Mapping For Games

24/07/2015 Learning for Life Leave a Comment

Gnomon Maya Training DVD – UV Mapping For Games
English | Size: 436 MB
Category: Tutorial


UV layout is one of the most important skills of the game modeler. Unlike high poly modeling, game UVs are given limited texture space. It is important to use that space in the most efficient manner, while minimizing seams and distortion. How you project and arrange your UVs can greatly impact the look of the model and the time it takes to paint your textures.
[Read more…]

Game Development DVD, Gnomon, Maya, Training, UV Mapping

Gnomon Character Design and Modeling for Next – Gen Games with Vitaly Bulgarov

24/07/2015 Learning for Life Leave a Comment

Gnomon Character Design and Modeling for Next – Gen Games with Vitaly Bulgarov
English | Size: 1.7 GB
Category: Tutorial


In this DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI®, ZBrush® and Photoshop®. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.
[Read more…]

Game Development Character Design, Gen Games, Gnomon, Modeling, Next

Gnomon – UDK Unreal Development Kit Materials wProject Files [14 flv]

13/11/2014 Learning for Life Leave a Comment

Gnomon – UDK: Unreal Development Kit: Materials w/Project Files [14 flv]
English | Size: 1.76 GB
Category: 3D


This is the UDK Material Editor lecture from Gnomon. In my opinion the best material lecture available. 3dMotive is close, but Eat3d and Digital Tutors material lectures can’t even compare. You will learn everything in this one lecture that it takes 3dMotive three volumes to teach. Particularly good is the way this guy teaches about various uses of vectors.
[Read more…]

3D Development Kit, Gnomon, Materials, UDK, Unreal

The Gnomon Workshop – Maya Viewport 2.0 and Shader FX

18/10/2014 Learning for Life Leave a Comment

The Gnomon Workshop – Maya Viewport 2.0 and Shader FX
English | Size: 6,27 GB
Category: The Gnomon Workshop


In this lecture, Eric Keller explores the new features and functionality of Maya 2015?s Viewport 2.0. Starting with advice on how to optimize your workstation in order to take advantage of the new features, Keller then goes into an in-depth discussion of the special Viewport 2.0 Shader FX and DirectX 11 materials. The described techniques allow you to view transparency, environment reflections, ambient occlusion and translucency, all in real-time, without the need for expensive renders. By taking advantage of the hidden power of Viewport 2.0 you can create better previews, stunning animatics, faster 3D illustrations, and higher quality game textures and assets. The lecture demonstrates techniques on a wide variety of example scenes including environments, props, and creatures. Keller then describes his own techniques for creating realtime render passes that can be composited in Nuke to create amazing results with minimal render time. YouÆll learn how to create and edit Shader FX networks, use multiple UV sets, create real-time animated textures, generate environment reflections and apply them to surfaces, use IBLs, create real-time displacements with the Direct X 11 shader, and tricks for generating glow and translucency effects that can be viewed within Viewport 2.0. [Read more…]

Gracphics & Multimedia Gnomon, Maya Viewport 2.0, Shader FX, Workshop

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