
GNOMONOLOGY – ZBrush3 Topology reconstruction
English | Size: 386 MB
Category: Tutorial
Meats demonstrates his techniques for rebuilding dense scan data into useable geometry, ready for efficient rendering and animation. He introduces his method of using poly-painting to prepare the best plan of attack, before even starting to use the Zbrush topology tools to reconstruct the geometry. This technique allows him to arrive at a topological solution in less time. Once developed, the topological mesh is created and the high-resolution scan details are projected.
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