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GNOMONOLOGY – ZBrush3 Topology reconstruction

20/02/2019 Learning for Life Leave a Comment

GNOMONOLOGY – ZBrush3 Topology reconstruction
English | Size: 386 MB
Category: Tutorial


Meats demonstrates his techniques for rebuilding dense scan data into useable geometry, ready for efficient rendering and animation. He introduces his method of using poly-painting to prepare the best plan of attack, before even starting to use the Zbrush topology tools to reconstruct the geometry. This technique allows him to arrive at a topological solution in less time. Once developed, the topological mesh is created and the high-resolution scan details are projected.
[Read more…]

3D Gnomonology, Reconstruction, Topology, ZBrush3

Gnomonology – ZBrush Manimal 3D Sculpting Session

09/02/2019 Learning for Life Leave a Comment

Gnomonology – ZBrush Manimal 3D Sculpting Session
English | Size: 510 MB
Category: Tutorial


In these series of videos we will be taking a look at how to use ZBrush as a 3D digital sculpting tool. We will cover everything from working with brushes, using masks, posing our creature with the transpose tool, and 3D layers.

The base torso mesh will be provided as an obj and the final sculpt will be provided as a .ZTL [Read more…]

3D 3D, Gnomonology, Manimal, Sculpting, ZBrush

GNOMONOLOGY – ZBrush3 Topology reconstruction

27/07/2018 Learning for Life Leave a Comment

GNOMONOLOGY – ZBrush3 Topology reconstruction
English | Size: 386 MB
Category: Tutorial


Meats demonstrates his techniques for rebuilding dense scan data into useable geometry, ready for efficient rendering and animation. He introduces his method of using poly-painting to prepare the best plan of attack, before even starting to use the Zbrush topology tools to reconstruct the geometry. This technique allows him to arrive at a topological solution in less time. Once developed, the topological mesh is created and the high-resolution scan details are projected.
[Read more…]

3D Gnomonology, Reconstruction, Topology, ZBrush3

Gnomonology – ZBrush Manimal 3D Sculpting Session

21/07/2018 Learning for Life Leave a Comment

Gnomonology – ZBrush Manimal 3D Sculpting Session
English | Size: 510 MB
Category: Tutorial


In these series of videos we will be taking a look at how to use ZBrush as a 3D digital sculpting tool. We will cover everything from working with brushes, using masks, posing our creature with the transpose tool, and 3D layers.

The base torso mesh will be provided as an obj and the final sculpt will be provided as a .ZTL
[Read more…]

3D 3D, Gnomonology, Manimal, Sculpting, ZBrush

GNOMONOLOGY – ZBrush3 Topology reconstruction

15/12/2017 Learning for Life Leave a Comment

GNOMONOLOGY – ZBrush3 Topology reconstruction
English | Size: 386 MB
Category: Tutorial


Meats demonstrates his techniques for rebuilding dense scan data into useable geometry, ready for efficient rendering and animation. He introduces his method of using poly-painting to prepare the best plan of attack, before even starting to use the Zbrush topology tools to reconstruct the geometry. This technique allows him to arrive at a topological solution in less time. Once developed, the topological mesh is created and the high-resolution scan details are projected. [Read more…]

3D Gnomonology, Reconstruction, Topology, ZBrush3

Gnomonology – ZBrush Manimal 3D Sculpting Session

08/12/2017 Learning for Life Leave a Comment

Gnomonology – ZBrush Manimal 3D Sculpting Session
English | Size: 510 MB
Category: Tutorial


In these series of videos we will be taking a look at how to use ZBrush as a 3D digital sculpting tool. We will cover everything from working with brushes, using masks, posing our creature with the transpose tool, and 3D layers.

The base torso mesh will be provided as an obj and the final sculpt will be provided as a .ZTL
[Read more…]

3D 3D, Gnomonology, Manimal, Sculpting, ZBrush

GNOMONOLOGY – ZBrush3 Topology reconstruction

08/02/2017 Learning for Life Leave a Comment

GNOMONOLOGY – ZBrush3 Topology reconstruction
English | Size: 386 MB
Category: Tutorial


Chapter one: Advanced workflow
Meats demonstrates his techniques for rebuilding dense scan data into useable geometry, ready for efficient rendering and animation. He introduces his method of using poly-painting to prepare the best plan of attack, before even starting to use the Zbrush topology tools to reconstruct the geometry. This technique allows him to arrive at a topological solution in less time. Once developed, the topological mesh is created and the high-resolution scan details are projected. [Read more…]

Gracphics & Multimedia Gnomonology, Reconstruction, Topology, ZBrush3

Gnomonology – ZBrush Manimal 3D Sculpting Session

30/01/2017 Learning for Life Leave a Comment

Gnomonology – ZBrush Manimal 3D Sculpting Session
English | Size: 510 MB
Category: Tutorial


In these series of videos we will be taking a look at how to use ZBrush as a 3D digital sculpting tool. We will cover everything from working with brushes, using masks, posing our creature with the transpose tool, and 3D layers.
The base torso mesh will be provided as an obj and the final sculpt will be provided as a .ZTL
[Read more…]

3D 3D, Gnomonology, Manimal, Sculpting, ZBrush

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