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No More Wrong Normal Map Tutorial HQ PDF – Leonardo Iezzi

10/10/2021 Learning for Life Leave a Comment

No More Wrong Normal Map Tutorial HQ PDF – Leonardo Iezzi
English | Size: 4.3MB
Category: Tutorial

I don’t want to see any more wrong-baked normal maps on your 3D! [Read more…]

3D HQ, Leonardo Iezzi, Map, No More, Normal, PDF, Tutorial, Wrong

Gumroad – Normal Edge Decal Tutorial HQ PDF + Unity Shader by Leonardo Iezzi

09/10/2021 Learning for Life Leave a Comment

Gumroad – Normal Edge Decal Tutorial HQ PDF + Unity Shader by Leonardo Iezzi
English | Size: 15.8MB
Category: Tutorial

wanted to share this tutorial I made in my own free time regarding the Normal Edge decals. [Read more…]

3D Decal, edge, Gumroad, HQ, Leonardo Iezzi, Normal, PDF, Shader, Tutorial, Unity

Gumroad – Workflow to bake details from ZBrush to lowpoly + alternative Tutorial HQ PDF by Leonardo Iezzi

08/10/2021 Learning for Life Leave a Comment

Gumroad – Workflow to bake details from ZBrush to lowpoly + alternative Tutorial HQ PDF by Leonardo Iezzi
English | Size: 14.8MB
Category: Tutorial

In this tutorial, I explain the process of baking details from high poly to a low poly effortlessly [Read more…]

3D Alternative, Bake, Details, Gumroad, HQ, lowpoly, PDF, Tutorial, Workflow, ZBrush

3D HQ Asset Creation Tutorial [Gumroad]

14/09/2016 Learning for Life Leave a Comment

3D HQ Asset Creation Tutorial [Gumroad]
English | Size: 3.1GB
Category: Tutorial


In this tutorial we will go over on how to make a 3D high quality game asset.

We will start by making the low poly and high poly in 3ds max. then we will uv unwrap our model and export everything for baking in xnormal.

Once we have done that we will go into substance painter and texture our model and we will render the final result in marmoset toolbag 2
[Read more…]

3D 3D, Asset, Creation, HQ, Tutorial

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