
Digital Tutors – Indie Game Dev Pipeline Vol. 6 – Hero Character Rigging and Animation
English | Size: 888.00 MB (931,138,135 Bytes)
Category: Tutorial
In this volume of the Indie Game Development Pipeline, we’ll learn about the process used to create animated assets for Unity with the help of Maya LT, a version of Maya specifically geared towards artists that would like to build their own games.
In this series we’ll focus on the rigging and animation process of the hero character. We’ll learn how to approach building skeletons and control systems. We’ll also cover skinning techniques for polished deformations.
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