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Pluralsight – Creating Cartoon Characters in 3ds Max – by Justin Marshall

20/09/2019 Learning for Life Leave a Comment

Pluralsight – Creating Cartoon Characters in 3ds Max – by Justin Marshall
English | Size: 2.7GB
Category: Tutorial


Learn a production workflow to creating organic cartoon characters and time-saving techniques to creating animation-friendly topology, exaggerating proportions, and adding appeal. Contains over 7. 5 hours of project-driven training for artists learning the artistic processes of creating stylized cartoon characters as seen in animated feature films. Popular highlights include: Working with Reference Art; Creating Animation-friendly Topology; Using Splines to Create Geometry; Attaching and Detaching Polygons; Adding Viewport Backgrounds; Exaggerating Proportions; Adding Detail Strategically; Bridging Polygonal Geometry; Creating Stylized Hair; Working with Multiple Pieces; Creating the Illusion of Detail; Cloning Geometry for Reuse; Building from Primitives; Using Extrude, Inset, and Bevel; Modifying Sub-objects; Working with Selections; Setting up Non-spherical Eyes; Previewing Smooth Geometry; Using the FFD Space Warp; Working in Symmetry; Adding Temporary Color to Objects; Simplifying Shapes; Troubleshooting Edge Flow; Sharpening Corners with Edges; Modeling Wrinkles into Clothing; Adding Seams to Cloth; Using FFD Modifiers; Creating Teeth; Capping Border Edges; Cloning Edges; Working with Groups; Adding Appeal. Software required: 3ds Max 2009 and up (required to open project files). [Read more…]

3D 3ds Max, Cartoon, Characters, Creating, Justin Marshall, Pluralsight

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