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CG Circuit – Master Character LookDev and Lighting using Maya and Arnold

26/12/2024 Learning for Life Leave a Comment

CG Circuit – Master Character LookDev and Lighting using Maya and Arnold
English | Tutorial | Size: 31.3GB

In this comprehensive online course, participants will gain invaluable insights into the intricate process of presenting characters through advanced look development and lighting techniques, utilizing industry-standard software such as Maya and Arnold. [Read more…]

3D Arnold, CG, Character, Circuit, Lighting, Lookdev, Master, Maya, Using

Udemy – Katana – Mastering LookDev and Lighting For the VFX Industry (Mar, 2021) with Arvid Schneider

29/08/2021 Learning for Life Leave a Comment

Udemy – Katana – Mastering LookDev and Lighting For the VFX Industry (Mar, 2021) with Arvid Schneider
English | Size: 1.5GB
Category: VFX

Arvid Schneider is an established artist, who has been working in the professional VFX industry for more than 10 years. [Read more…]

Tutorials for designer 2021, Arvid Schneider, Industry, Katana, Lighting, Lookdev, Mar, Mastering, Udemy, VFX

Gumroad – Lookdev and Light your Zbrush Sculpts by Tom Newbury

24/09/2019 Learning for Life Leave a Comment

Gumroad – Lookdev and Light your Zbrush Sculpts by Tom Newbury
English | Size:
Category: Tutorial


In this tutorial, you will gain the knowledge to take an unfinished sculpture, or speed sculpt from Zbrush and render it out as a realistic traditional sculpture.

– I show you how to prepare the sculpt in Zbrush.
– We then build out the Light Rig from scratch.
– I go over the latest Industry Standard in ACEScg Colour Management and how to implement it in Maya.
– We then build out all of the shaders from scratch.
– In the last chapter, we take the renders into Photoshop for some quick Post Effects to add the final touches.
[Read more…]

3D Gumroad, Light, Lookdev, Sculpts, Tom Newbury, ZBrush

The Gnomon Workshop – Environment Art Lookdev Using Unreal & Photogrammetry

15/11/2017 Learning for Life Leave a Comment

The Gnomon Workshop – Environment Art Lookdev Using Unreal & Photogrammetry
English | Size: 3.6GB
Category: Tutorial


This workshop is for intermediate to advanced environment artists in the games industry that want to hone new skills in photogrammetry to assemble a look-dev environment using Unreal. In this title, Brian Recktenwald goes over the entire process from start to finish and addresses different approaches and techniques used to create a photorealistic, yet stylized, scene. Planning, capturing, clean up and creation of real-time ready models and tileable textures is gone over in detail using Reality Capture, 3ds Max, Marmoset Toolbag and ZBrush.
[Read more…]

3D Art, Environment, Lookdev, The Gnomon, Workshop

FXPHD – MYA310 Lookdev and Lighting with Maya and Arnold

30/07/2017 Learning for Life Leave a Comment

FXPHD – MYA310 Lookdev and Lighting with Maya and Arnold
English | Size: 7.3GB
Category: CBTs


This project-based course will cover all the aspects for the look development and lighting to prepare our dinosaur named Boelthor in Maya and Arnold as well as integrate it in the plate.
This course will take you through a full review of how to integrate our asset in the plate, making a layout in 3D with the EXIF info of the photo, setup the displacement base on the Zbrush maps, implement our different maps like color, specularity and bump, create a turntable and create a lightrig with direct lighting and HDRI.
[Read more…]

3D FXPHD, Lighting, Lookdev, Maya, MYA310

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