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Maxwell materials collection

30/04/2016 Learning for Life Leave a Comment

Maxwell materials collection
English | Size: 496 MB
Category: Tutorial


Tons of Maxwell materials collected all over the internet.
[Read more…]

Gracphics & Multimedia collection, Materials, Maxwell

DIGITALTUTORS INTRODUCTION TO MATERIALS IN BLENDER TUTORIAL-kEISO

09/04/2016 Learning for Life Leave a Comment

DIGITALTUTORS INTRODUCTION TO MATERIALS IN BLENDER TUTORIAL-kEISO

English | Size: 1.01 GB (1,079,618,127 Bytes)
Category: Tutorial


In this Introduction to Materials course we’ll learn all the things you need to know to get you up and running with the basics of material creation inside of Blender. We’ll start out by first looking and Blender’s Cycles rendering engine, and learn about the importance of a good light setup when building materials. We’ll then move on to the basics of creating and applying materials, and learn about the Diffuse and Glossy shaders and the basic properties of each one [Read more…]

Gracphics & Multimedia Blender, DIGITALTUTORS, Introduction, Materials, Tutorial

HP 3PAR Storage Materials (Videos+Books+Simulator)

29/03/2016 Learning for Life Leave a Comment

HP 3PAR Storage Materials (Videos+Books+Simulator)

English | Size: 10.93 GB (11,732,473,147 Bytes)
Category: CBTs


HP 3PAR Storage Materials (Videos+Books+Simulator)
[Read more…]

Database & SQL 3PAR, HP, Materials, Storage, Videos

3DMotive – Introduction To Materials in Unreal Engine 4 Volume 2

19/11/2015 Learning for Life Leave a Comment

3DMotive – Introduction To Materials in Unreal Engine 4 Volume 2
English | Size: 2.0GB
Category: Tutorial


This Materials in Unreal Engine 4 course will give you a thorough understanding of creating materials inside of the UE4 engine. Starting with the basics and getting to know the interface and understanding the different types of materials is going to be what we discuss in Volume one. With topics such as the UE4 Material interface where we will look into the interface. Material types where we will look at the types of materials you can create using the engine. PBR Material overview to have a quick discussion on what physically based materials are. The material blends and domains and find out the differences between each one. Then going to talk about the shading models that we will create during the course. The last part of volume one will be a more intermediate level of creating a computer screen with different components and even creating a material function. Volume 2 will go over just materials, where we will firstly look at creating a basic skin shader and understand what subsurface scattering is. The second material will be a car material which will use the clear coat model and look at creating material attributes. We will then make an ocean shader and then lastly create a slightly advanced material where we will create a dynamic material there has a weather like function to it with snow, rain and dryness. I hope you enjoy the course and learn a lot from it.
[Read more…]

Game Development 3DMotive, Introduction, Materials, Unreal Engine 4, Volume 2

Chef (Opscode) – Open Source Training Materials

09/11/2015 Learning for Life Leave a Comment

Chef (Opscode) – Open Source Training Materials
English | Size: 4.71 GB (5,053,351,553 bytes)
Category: Tutorial


Chef is an open-source systems management and cloud infrastructure automation framework created by Opscode.
Chef is a company & configuration management tool written in Ruby and Erlang. It uses a pure-Ruby, domain-specific language (DSL) for writing system configuration “recipes”. Chef is used to streamline the task of configuring and maintaining a company’s servers, and can integrate with cloud-based platforms such as Rackspace, Internap, Amazon EC2, Google Cloud Platform, OpenStack, SoftLayer, and Microsoft Azure to automatically provision and configure new machines. Chef contains solutions for both small and large scale systems, with features and pricing for the respective ranges.
[Read more…]

Programming Chef, Materials, Open-Source, Opscode, Training

CGCookie – Fundamentals of Materials and Textures

09/11/2015 Learning for Life Leave a Comment

CGCookie – Fundamentals of Materials and Textures
English | Size: 273.1MB
Category: Tutorial


In this course we’ll focus on bringing color into your game. Unity 5 has introduced support for “Physically Based Shading” (PBS) materials which means we can now import textures made within a Physically Based Rendering (PBR) workflow. I’ll show you the basics of common texture maps you’ll use such as Albedo, Normal and Emission maps. I’ll be utilizing some textures from Game Textures which include PBR texture maps. Due to the variety of material types available within Unity I’ll focus on the main “standard shader” which has been condensed to support multiple texture maps with one material.
[Read more…]

Game Development CGCookie, Fundamentals, Materials, Textures

3DMotive – Introduction To Materials in Unreal Engine 4 Volume 1

09/11/2015 Learning for Life Leave a Comment

3DMotive – Introduction To Materials in Unreal Engine 4 Volume 1
English | Size: 2.2GB
Category: Tutorial


This Materials in Unreal Engine 4 course will give you a thorough understanding of creating materials inside of the UE4 engine. Starting with the basics and getting to know the interface and understanding the different types of materials is going to be what we discuss in Volume one.
[Read more…]

3D 3DMotive, Engine 4, Introduction, Materials, Unreal

HelloLuxx – C4D – Mastering Materials Part 1

27/07/2015 Learning for Life Leave a Comment

HelloLuxx – C4D – Mastering Materials Part 1
English | Size: 1.5GB
Category: tutorial


In this first of a series of tutorials for Mastering Materials in Cinema 4D, Tim Clapham takes you through the processes involved in building your own procedural materials using the Cinema4D shader system. All of the materials you will make when following this tutorial are 100% procedural, this means that they do not use any textures and instead rely on tricks and techniques for controlling the Cinema4D native shaders. The advantage of creating procedural textures is that they are calculated mathematically and thus can be scaled to fit any model and will often tile seamlessly without any prepared UV map on your model.
[Read more…]

Film & Film Making C4D, HelloLuxx, Mastering, Materials, Part 1

Digital Tutors – Replicating Materials and Textures in ArtRage

24/07/2015 Learning for Life Leave a Comment

Digital Tutors – Replicating Materials and Textures in ArtRage
English | Size: 947.6MB
Category: Tutorial


In this ArtRage tutorial, we shall use the natural medium paint program ArtRage 4.5 to recreate various materials.

ArtRage operates with a different philosophy from most other paint programs. I hope, with the techniques shown here, you’ll be better able to paint such materials with effectiveness and efficiency. This program has been available for several years and has matured into a very powerful and unique program suitable for either fine art or industry level production art. [Read more…]

Gracphics & Multimedia ArtRage, Digital-Tutors, Materials, Replicating, Textures

Digital Tutors – Introduction to Materials in Houdini

24/07/2015 Learning for Life Leave a Comment

Digital Tutors – Introduction to Materials in Houdini
English | Size: 624.4MB
Category: Tutorial


In this Houdini tutorial, we’ll take an introductory look at materials.

We’ll start by setting up our Houdini session for a proper shading workflow. We’ll learn about the Render View, the Material Palette, basic environment lights, and the Mantra render node. We’ll learn how to apply materials from the Material Palette to various types of geometry.
[Read more…]

Film & Film Making Digital-Tutors, Houdini, Introduction, Materials

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