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Digital Tutors Introduction to Modeling in Maya REPACK – ViH

10/10/2015 Learning for Life Leave a Comment

Digital Tutors Introduction to Modeling in Maya REPACK – ViH
English | Size: 1.26 GB
Category: Tutorial


In this tutorial we’ll go through the modeling process in Maya 2014. We’ll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and production techniques.
[Read more…]

3D Digital-Tutors, Introduction, Maya, Modeling, REPACK

3D PALACE ULTIMAX APOCALYPSE ADVANCED MAYA MODELLING DVDR – W3D

10/10/2015 Learning for Life Leave a Comment

3D PALACE ULTIMAX APOCALYPSE ADVANCED MAYA MODELLING DVDR – W3D
English | Size: 3.08 GB
Category: Tutorial


The Maya Ultimax Project – based upon the Ultimax Armageddon set for 3DS Max, is a high polygon scifi hardbody modelling set featuring an end to end guide to building a large carrier class spaceship based upon the concept art used for the 3DS Max project (artist Jeremy Love) and adapted by Elliott Barratt. If you are interested in learning high detail modelling techniques that will be suitable for use both in games (via normal mapping techniques) and for effects and film then you will find this single DVD set very useful.
[Read more…]

3D 3D PALACE, Advanced, APOCALYPSE, Maya, ULTIMAX

Digital Tutors – Sculpting Workflows in Maya

01/10/2015 Learning for Life Leave a Comment

Digital Tutors – Sculpting Workflows in Maya
English | Size: 303.7MB
Category: Tutorial


In this Maya tutorial, we’ll go through some of the model preparation steps and talk about some of the current limitations of the Maya sculpting tools.

Historically, sculpting tools have been lacking in Maya with things like soft selection and the Artisan tools being our only options. Now with Maya, we have the ability to use all of the great sculpting tools we?re used to from Mudbox, right inside the application. We?ll learn to set up our sculpt tools and take a look at what the different tools can do. [Read more…]

3D Digital-Tutors, Maya, Sculpting, Workflows

Digital Tutors – Procedural Rigging in Python with Custom Library in Maya

01/10/2015 Learning for Life Leave a Comment

Digital Tutors – Procedural Rigging in Python with Custom Library in Maya
English | Size: 2.0GB
Category: Tutorial


In this Maya tutorial, we’ll learn how to accelerate making rigs and build them procedurally using a script.

Using Python, we’ll tackle rigging a Komodo dragon model which was kindly provided by Kaan Kucuk. By the end of this Maya training, you’ll have a solid understanding of a typical rigging workflow used in high profile productions and and how to make a clean and stable rig in shorter time compared to manual methods.
[Read more…]

3D Custom Library, Digital-Tutors, Maya, Procedural Rigging, Python

Digital Tutors – Creating Dynamic Fur with XGen in Maya

30/09/2015 Learning for Life Leave a Comment

Digital Tutors – Creating Dynamic Fur with XGen in Maya
English | Size: 1.7GB
Category: Tutorial


We’ll go over many of the tools found within XGen, but will mainly focus on the Groom and Spline features. In addition to creating fur, we’ll also learn how to create and convert texture maps into Ptex maps compatible with XGen as well as learn about adding secondary dynamic motion to our fur using modifiers. Finally, we’ll learn how to render our results using mental ray.
By the end of this Maya training, you’ll have the skills to create both moving and static fur on your own characters using XGen in Maya. [Read more…]

Gracphics & Multimedia Creating, Digital-Tutors, Dynamic Fur, Maya, XGen

Digital Tutors – Modeling an Organized Head Mesh in Maya

09/09/2015 Learning for Life Leave a Comment

Digital Tutors – Modeling an Organized Head Mesh in Maya
English | Size: 2.4GB
Category: Tutorial


In this Maya tutorial, we’ll be modeling a generic male base mesh head.

We’ll focus on advanced techniques for successfully modeling polygon forms by stressing anatomy and edge flow to get the correct geometry for deformations in polygon models. Utilizing the tools we have available, we’ll learn the thought processes of modeling the forms and modeling for the production pipeline.
By the end of this Maya training, you’ll have a better understanding of the processes and modeling tools you need to use to build models that look and deform correctly while giving predictable results come render time.
[Read more…]

3D Digital-Tutors, Head Mesh, Maya, Modeling, Organized

Udemy – Maya Particles Course 3D Motion Graphic and Visual Effects

23/08/2015 Learning for Life Leave a Comment

Udemy – Maya Particles Course: 3D Motion Graphic and Visual Effects
English | Size: 2.2GB
Category: Tutorial


Easily implement effects with this 3d animation tutorial in nParticles, nCloth, paint effects, soft bodies and more.

Experience the dynamics systems in Maya. Create, command and control particle systems, and make them interact with other areas of Maya such as with nCloth, with paint effects and with soft bodies.

Some basics are covered before delving into unique but re-useable solutions for motion graphics and visual effects problems. And while you will become aware of some expressions which will help realize some of the effects they are explained in an easy natural way. [Read more…]

3D 3d motion, Course, Maya, Particles, Udemy

Gnomon Maya Training DVD – UV Mapping For Games

24/07/2015 Learning for Life Leave a Comment

Gnomon Maya Training DVD – UV Mapping For Games
English | Size: 436 MB
Category: Tutorial


UV layout is one of the most important skills of the game modeler. Unlike high poly modeling, game UVs are given limited texture space. It is important to use that space in the most efficient manner, while minimizing seams and distortion. How you project and arrange your UVs can greatly impact the look of the model and the time it takes to paint your textures.
[Read more…]

Game Development DVD, Gnomon, Maya, Training, UV Mapping

DigiTutors – Creating Next-Gen Game Assets in Maya

15/07/2015 Learning for Life Leave a Comment

DigiTutors – Creating Next-Gen Game Assets in Maya
English | Size: 1.42 GB
Category: Tutorial


In this Maya tutorial, we will learn how to create a realistic rifle and then process the high-res mesh into a lower-res mesh usable in game engines. Creating high resolution props and sets can be really useful in film or video. But when working in games and other real-time applications, it’s often necessary to use lower resolution geometry.
[Read more…]

3D Creating, DigiTutors, Game Assets, Maya, Next-Gen

Digital Tutors – Accelerating the Face Rigging Process in Maya

01/07/2015 Learning for Life Leave a Comment

Digital Tutors – Accelerating the Face Rigging Process in Maya
English | Size: 2.1GB
Category: Tutorial


In this Maya tutorial we’ll explore node-centric pose based deformers as drivers for corrective blend shapes.

We’ll learn how to accelerate the rigging process by using a free MEL script called abAutoRig.mel as well as several code snippets and Python utilities to create a character rig, skin the model, paint weights and apply corrective blend shapes. [Read more…]

3D Accelerating, Digital-Tutors, Face, Maya, Rigging Process

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