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CadJunkie – Modo – The Beast of Turin Modeling

10/10/2015 Learning for Life Leave a Comment

CadJunkie – Modo – The Beast of Turin: Modeling
English | Size: 4.3GB
Category: Tutorial


In this new series, we’ll cover the groundwork of becoming a MODO Speed Demon through the process of modeling an old and somewhat-forgotten classic from scratch: the Fiat S76 automobile (AKA “The Beast of Turin”). In total, this zero-to-hero MODO modeling series packs a solid punch with 40 videos featuring over 7 hours of material. That’s right – SEVEN hours!
[Read more…]

Gracphics & Multimedia Cadjunkie, Modeling, MODO, The Beast, Turin

Introduction to Modeling in modo – Digital-Tutors

30/09/2015 Learning for Life Leave a Comment

Introduction to Modeling in modo – Digital-Tutors
English | Size: 1.07 GB
Category: Tutorial


Learn a time-saving workflow to automotive modeling and a multitude of modeling tools and techniques that can be used for film, games, and design. Contains 5.5 hours of project-driven training. Perfect for new and experienced artists using modo. Popular highlights include: Modeling Tools Overview; Working with Mesh Items; Copying / Pasting Geometry; Selection Methods; Beveling Polygons and Edges; Adding Edge Loops; Backdrop Images for Reference; Creating Geometry with Curves; Joining Geometry; Reusing Geometry; Modeling with Deformers; Shaping Objects with Element Move; Combining Falloffs and Transforms; Working with Symmetry; Mirroring Geometry; Extruding Geometry Along Curves; Flex Tool; Modeling with Primitives; Extruding Polygons; Adding Geometry with Edge Extend; Creating Fitted Panels; Cloning Geometry Along Curves; Adding Edges with Edge Slice; Placing Geometry with Mesh Paint; Adding Materials; Rendering with HDRI. [Read more…]

Gracphics & Multimedia Digital-Tutors, Introduction, Modeling, MODO

Digital Tutors – Modeling an Organized Head Mesh in Maya

09/09/2015 Learning for Life Leave a Comment

Digital Tutors – Modeling an Organized Head Mesh in Maya
English | Size: 2.4GB
Category: Tutorial


In this Maya tutorial, we’ll be modeling a generic male base mesh head.

We’ll focus on advanced techniques for successfully modeling polygon forms by stressing anatomy and edge flow to get the correct geometry for deformations in polygon models. Utilizing the tools we have available, we’ll learn the thought processes of modeling the forms and modeling for the production pipeline.
By the end of this Maya training, you’ll have a better understanding of the processes and modeling tools you need to use to build models that look and deform correctly while giving predictable results come render time.
[Read more…]

3D Digital-Tutors, Head Mesh, Maya, Modeling, Organized

Pluralsight – Financial Modeling for a Business Plan [73 MP4, 6 PDF, 1 XLS]

03/09/2015 Learning for Life Leave a Comment

Pluralsight – Financial Modeling for a Business Plan [73 MP4, 6 PDF, 1 XLS]
English | Size: 687.04 MB (720,410,877 bytes )
Category: CBTs


This course will provide students with solid Excel skills and the ability to prepare a detailed operational financial model to provide to prospective investors and to help run their businesses.
[Read more…]

Business & Investing Business Plan, Financial, Modeling, MP4, Pluralsight

Pluralsight – Modeling Residential Exteriors in AutoCAD

24/08/2015 Learning for Life Leave a Comment

Pluralsight – Modeling Residential Exteriors in AutoCAD
English | Size: 323.7MB
Category: Tutorial


Throughout these lessons, we will learn how to create an exterior architectural model using AutoCAD. Software required: AutoCAD 2015.

http://www.pluralsight.com/courses/modeling-residential-exteriors-autocad-2209 [Read more…]

Electrical & Architecture AutoCAD, Exteriors, Modeling, Pluralsight, Residential

Digital Tutors – ‘Daydreamer’ Production Pipeline Volume 1 Modeling and UVs

18/08/2015 Learning for Life Leave a Comment

Digital Tutors – ‘Daydreamer’ Production Pipeline Volume 1: Modeling and UVs
English | Size: 712.1MB
Category: Tutorial


In this MODO and Maya tutorial, we’ll look at how we created models for a combination live action/animated short we created for SIGGRAPH.

The objectives for this fast-paced tutorial include giving you some insight on how the planning for this project took place, how we broke down the assets and how some specific modeling challenges were met.
[Read more…]

Gracphics & Multimedia Daydreamer, Digital-Tutors, Modeling, Production Pipeline, Volume 1

Gumroad – 3D Creature Modeling for Production by Chung Kan

24/07/2015 Learning for Life Leave a Comment

Gumroad – 3D Creature Modeling for Production by Chung Kan
English | Size: 10.7GB
Category: Tutorial


In this tutorial you will learn how to model and sculpt a 3D creature bust using sculpting and polygonal modeling techniques that are used in a professional production environment in both games and film. Not only will you learn the technical aspects of 3D creature modeling/sculpting but also my approach to creative design. [Read more…]

3D 3D, Creature, Gumroad, Modeling, Production

Gnomon Character Design and Modeling for Next – Gen Games with Vitaly Bulgarov

24/07/2015 Learning for Life Leave a Comment

Gnomon Character Design and Modeling for Next – Gen Games with Vitaly Bulgarov
English | Size: 1.7 GB
Category: Tutorial


In this DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI®, ZBrush® and Photoshop®. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.
[Read more…]

Game Development Character Design, Gen Games, Gnomon, Modeling, Next

Gumroad – Space Golem Part 1 – Modeling and Unwrapping

16/07/2015 Learning for Life Leave a Comment

Gumroad – Space Golem Part 1 – Modeling and Unwrapping
English | Size: 3.5GB
Category: Tutorial


In this tutorial, I will be sharing my approach to modeling and unwrapping the space golem concept above. Though it may seem daunting to model from organic shapes, the tips and tricks that I go over will help you gain confidence for tackling future concepts. This tutorial is designed for artists who have a basic to intermediate understanding of the 3DS Max tools. [Read more…]

3D Gumroad, Modeling, Part 1, Space Golem, Unwrapping

Digital Tutors – Modeling and Rendering a Face Mask with ZBrush and KeyShot

03/07/2015 Learning for Life Leave a Comment

Digital Tutors – Modeling and Rendering a Face Mask with ZBrush and KeyShot
English | Size: 7.0GB
Category: Tutorial


In this ZBrush and KeyShot tutorial we’ll model a face mask using traditional ZBrush sculpting techniques, retopology, DynaMesh, and ZModeler.

We’ll go through each step of the process in detail. Once the model is complete, we’ll create a photo-real render using KeyShot. By the end of this ZBrush and KeyShot training you’ll have a solid understanding of hard surface modeling strategies and techniques in ZBrush, as well as the tools necessary to create beautiful renders of your work using KeyShot. [Read more…]

3D Digital-Tutors, Face Mask, Modeling, Rendering, ZBrush

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