
Artstation – Modular Town Design in 3D Coat
English | Tutorial | Size: 9.3GB
Explore a new pipeline of 3D Coat that allows you to create a modular environment in a matter of days not weeks. [Read more…]
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Artstation – Modular Town Design in 3D Coat
English | Tutorial | Size: 9.3GB
Gumroad – Female Modular Anatomy
English | Tutorial | Size: 480.9MB
Wingfox – Complete Modular Environments in Unreal Engine 5
English | Tutorial | Size: 43.6GB
Skillshare – Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash by 3D Tudor
English | Tutorial | Size: 28.3GB
Gumroad – 3dEx – How to Make Modular Buildings
English | Size: 981.2MB
Category: Tutorial
A Fully Narrated Tutorial on how to effectively create modular assets which can be used to create large buildings. Step by Step tutorial covering how to create simple modular pieces of a house using the latest version of Autodesk Maya ( the principles taught here can be applied regardless of the software you use)
[Read more…]
PluralSight – Designing a Modular Onboarding System: Front 2019-JGTiSO
English | Size: 452.17 MB
Category: Tutorial
3DBuzz – Developing Modular Rigging Systems with Python
English | Size: 1.8GB
Category: Tutorial
Pluralsight – Creating Modular Game Assets in Maya
English | Size: 1.6GB
Category: CBTs
Testing and Modular Front-end
English | Size: 1.18 GB
Category: CBTs
You will:
Write unit tests that run in node.js and the browser.
Set up code coverage, build scripts, and continuous integration.
Learn cutting edge front-end architectures.
Build a modern webapp from zero.
Run the same code on the server and the client.
Automate tasks with npm scripts. [Read more…]
Pluralsight – Creating Game-ready Modular Structures in 3ds Max
English | Size: 2.8GB
Category: 3d
Breaking down a modular structure into a game ready asset can be tricky if you want to maintain the ability to reuse the mesh frequently. Reusing a mesh is often not discussed in detail, but it is very technically challenging the first time. In this course, Creating Game-ready Modular Structures in 3ds Max, you’ll look at how to get the best reuse from your model and make as many different shapes as possible to fit in the game. First, you’ll learn how to look at the tools for optimizing a low-poly model. Next, you’ll learn how to create a mesh that is easily repurposed. Then, you’ll learn how to quickly and easily unwrap a complex asset. Finally, you’ll learn how to turn your original structure into a new and unique design. By the end of this course, you’ll know how to get a great modular structure into your next game. [Read more…]