
Artstation – Create Next Gen AAA Characters for Unreal Engine
English | Tutorial | Size: 10.5GB
This course is a one-stop shop for the whole pipeline to create high quality characters for Unreal Engine. [Read more…]
Get Yourself a Better Life! Free eLearning Download
Artstation – Create Next Gen AAA Characters for Unreal Engine
English | Tutorial | Size: 10.5GB
SkillShare – Julia Programming Language Next Gen Data Science and Machine Learning-SkilledHares
English | Size: 1.63 GB
Category: Tutorial
The Julia Programming Langauge is a sweetheart of the data science community. [Read more…]
Digital Tutors – Detailing Next-Gen Characters in ZBrush
English | Size: 1.70 GB
Category: Tutorial
Learn a production workflow and time-saving techniques for creating high-resolution geometry for use in games, methods of sculpting, generating and applying maps, and adding character enhancements for appeal. Contains over 5 hours of project-based training for artists learning the creative processes of modeling and sculpting characters for next-generation games. Popular highlights include: Character Refinement; Adding Appeal for Enhancement; Additive Sculpting Techniques; Subtractive Sculpting Techniques; UV Tools and Techniques; Creating Usable UV Layouts; Strategically Combining UV Shells; Preparing Geometry for Sculpting; Exporting Geometry from Maya; Importing Geometry to ZBrush; Appending Subtools; Morph Targets; Subdividing Geometry; Sculpting Organic Shapes; Masks and Deformation for Detail; Adding Flexibility with 3D layers; Stencils to Add Details; Creating Custom Alphas; Hard Surface Detailing; Integrating Geometry with Detail; Combining Brushes and Strokes; Adding Texture with Alphas; Exporting Normal Maps; Using ZMapper to Create Normal Maps; and Applying Normal Maps in Maya. Software required: ZBrush 3.1, Maya 2008. [Read more…]
Gumroad – Next Gen Game Art Production Part 2 by Isaac Oster
English | Size: 11.1GB
Category: Tutorial
This section of the series covers retopologizing the high poly model in Zbrush, laying out UVs in 3DS Max, baking procedural maps in Xnormal, and creating textures using Quixel Suite.
[Read more…]
Gumroad – Next Gen Game Art Production Part 1 by Isaac Oster
English | Size: 13.0GB
Category: Tutorial
It covers building base meshes in 3DS Max and combining them using various modeling techniques in Zbrush. This section of the series covers constructing the high poly model.
[Read more…]
DigiTutors – Creating Next-Gen Game Assets in Maya
English | Size: 1.42 GB
Category: Tutorial
Digital Tutors – Creating Next-Gen Game Weapons in 3ds Max
English | Size: 5,77 GB
Category: Digital Tutors