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Linkedin – Learning V-Ray Next Unreal Engine Rendering

28/09/2019 Learning for Life Leave a Comment

Linkedin – Learning V-Ray Next Unreal Engine Rendering-BiFiSO
English | Size: 1.48 GB
Category: Tutorial


The V-Ray Next render engine inside Unreal is a game changer, offering offline and real-time rendering for a variety of 3D projects, including architecture, animation, film, and product design. This course introduces you to the rendering workflow in V-Ray Next, including lighting, texturing with custom and third-party materials, rendering desired elements, and even compositing them with a post-production tool like After Effects. Instructor Brian Bradley also provides a tour of V-Ray Frame Buffer, the display window that allows you to perform color corrections and apply interactive lens effects, as well as high-quality light baking for real-time rendering. [Read more…]

3D BiFiSO, Engine, Learning, LinkedIn, Next, Rendering, Unreal, V-Ray

Gumroad – Texturing and Rendering Ant-Man Helmet in Modo Using V-Ray Next (2019) with Leouvon

07/07/2019 Learning for Life Leave a Comment

Gumroad – Texturing and Rendering Ant-Man Helmet in Modo Using V-Ray Next (2019) with Leouvon
English | Size: 7.6GB
Category: Tutorial


This texturing and rendering tutorial is Part 2 of the Ant-Man Helmet making series, Part 1 is modeling the Ant-Man helmet in Modo using Mesh Fusion, which you can find the both on my Gumroad page

Using 100% Procedural Texture of V-Ray Next for Modo to Texturing the Ant-Man Helmet(Including Displacement Usage), Rendering the Final Image by Render Element and Finally Compositing in Nuke(Including Depth Field and Motion Blur Usage in Nuke) [Read more…]

Film & Film Making 2019, Ant-Man, Gumroad, Helmet, MODO, Next, Rendering, Texturing, Using, V-Ray

Lynda – V-Ray Next for 3ds Max Essential Training

22/03/2019 Learning for Life Leave a Comment

Lynda – V-Ray Next for 3ds Max Essential Training
English | Size: 6.3GB
Category: Tutorial


Get up and running with the V-Ray Next rendering engine inside 3ds Max. In this course, instructor Brian Bradley shows how to extend the range of 3ds Max using the many state-of-the-art tools and features found in this edition of the powerful rendering solution. Brian kicks off the course by covering several new tools included in V-Ray Next, including the Lighting Analysis tool and the Viewport IPR. He then dives into critical V-Ray concepts, including materials, image sampling, maps, and lighting, as well as how to create in-camera effects such as depth of field and motion blur. Plus, he shows how to easily add lifelike effects to your 3D models using FX tools such as VRayFur. [Read more…]

3D 3ds Max, Essential, Lynda, Next, V-Ray

cmiVFX – Autodesk Maya Bifrost NEXT

20/09/2015 Learning for Life Leave a Comment

cmiVFX – Autodesk Maya Bifrost NEXT
English | Size: 6.7GB
Category: CBTs


cmiVFX brings you “The Ultimate Guide for Maya Bifrost,” taught by the leading expert in this field: Diego Trazzi. This course will explore the process of simulating liquids with the new Bifrost FLIP solver (Fluid Implicit Particle solver). Although simplicity is key when learning, this course will show you much more than the basics, it will give you a solid understanding of the theory behind such fluid solvers. Terms such as staggered grids, particle advection, and level-sets will become familiar throughout the course, and by the end of it, you will fully obtain the knowledge that is needed to simulate beautiful water, from a small droplet to a massive ocean. We have decided to mark specific sections of these classes when referring to similarities with Naiad. We think this will help those who used to work in Naiad and now want to transition onto Bifrost. For all the others who are new to this environment, we will cover everything from the ground up so we can mold you into well-educated VFX artists. [Read more…]

Gracphics & Multimedia Autodesk Maya, Bifrost, cmiVFX, Next

Gnomon Character Design and Modeling for Next – Gen Games with Vitaly Bulgarov

24/07/2015 Learning for Life Leave a Comment

Gnomon Character Design and Modeling for Next – Gen Games with Vitaly Bulgarov
English | Size: 1.7 GB
Category: Tutorial


In this DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI®, ZBrush® and Photoshop®. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.
[Read more…]

Game Development Character Design, Gen Games, Gnomon, Modeling, Next

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