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SkillShare – Android Live coding a full Music player using MediaPlayer and MVVM

26/05/2021 Learning for Life Leave a Comment

SkillShare – Android Live coding a full Music player using MediaPlayer and MVVM-SkilledHares
English | Size: 504.70 MB
Category: Mobile Dev

In this course I will teach you how to create a full music player live in Android Studio. By the end of the course you will be able to create your own music player and publish it to Google Play store. [Read more…]

Mobile Development Android, Coding, Full, Live, MediaPlayer, Music, MVVM, Player, Skillshare, Using

Udemy – Create a Third-Person Player Character Controller (Unity)

03/05/2021 Learning for Life Leave a Comment

Udemy – Create a Third-Person Player Character Controller (Unity)
English | Size: 4.3GB
Category: Tutorial

Learn Mixamo and Unity’s Mecanim system for constructing and programming your own third-person game character. [Read more…]

Game Development Character, Controller, Create, Player, Third-Person, Udemy, Unity

Pluralsight – Saving Persistent Player Data in Unity

19/10/2018 Learning for Life Leave a Comment

Pluralsight – Saving Persistent Player Data in Unity
English | Size: 368.1MB
Category: Tutorial


Saving persistent player data has been a standard feature of games for decades. In this course, you will learn how to use the JsonUtility class and PlayerPrefs to automatically store and synchronize character stats between play sessions.

Have you ever needed game data to persist between play sessions? If so, Saving Persistent Player Data in Unity is the perfect course for you, because you will create a data serialization system for a simple Action RPG game. First, you will learn about serialization systems in Unity. Next, you will work with the JsonUtility and PlayerPrefs to save and load data. Finally, you will add a persistent leveling system to a player character. When you are finished with this game development course, you will not only understand how serialization works in Unity but also how to create your own persistent character data systems. Software required: Unity 2018.2 [Read more…]

Game Development Data, Persistent, Player, Pluralsight, Saving

Lynda – Advanced Unity 2D Platformer Player Movement

28/05/2015 Learning for Life Leave a Comment

Lynda – Advanced Unity 2D: Platformer Player Movement
English | Size: 948.1MB
Category: Tutorial


Learn the foundation of player movement in 2d platformer games.

This course offers a breakdown of common player behaviors as well as some advanced techniques to bring your 2D platformer to life. Jesse Freeman shows how to detect input from the keyboard and controller, make the player walk and run, and add in more advanced movement behaviors, such as ducks, double and long jumps, and sliding down walls. Plus, learn how to make your character pick up items and fire projectiles like fireballs. [Read more…]

Film & Film Making Advanced Unity 2D, Lynda, Movement, Platformer, Player

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