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Deadmau5 – Masterclass on Electronic Music Production

20/07/2018 Learning for Life Leave a Comment

Deadmau5 – Masterclass on Electronic Music Production
English | Size: 5.20 GB
Category: Tutorial


Before he was deadmau5, all Joel wanted for Christmas was old toasters to take apart. Now, in his MasterClass, watch him take his music apart. Joel teaches you how he approaches melodies, mixing and mastering to make unique sounds you can’t find in a cookie cutter sample pack. You’ll get not only his lessons, you’ll learn how to create your own music without spending money on million dollar gear. [Read more…]

Music Training Deadmau5, Electronic, Masterclass, Music, Production

Lynda – Animation Pipeline Production

15/05/2018 Learning for Life Leave a Comment

Lynda – Animation Pipeline Production
English | Size: 3.0GB
Category: Tutorial


Losing files is terrible for anyone but losing animation-work that you’ve spent 500 or 1,000 hours on-can be crippling. In this course, David Andrade introduces a production workflow that will help you mitigate disasters and get projects done on time. He covers the creative and technical aspects of animation, including scripting, storyboarding, layout, file management, and rendering. Each step is shown in context in the production pipeline, allowing you to see how software like After Effects, Maya, and Blender fit together. Use the pipeline to solve your unique creative and technical challenges and develop a customized production workflow to suit your personal style. [Read more…]

Film & Film Making Animation, Lynda, Pipeline, Production

MYA214 – Maya Lighting and Rendering in Production

11/05/2018 Learning for Life Leave a Comment

MYA214 – Maya Lighting and Rendering in Production
English | Size: 4 GB
Category: Tutorial


This course, taught by Robert Harrington, will cover lighting, shading and multi-pass rendering in Maya and mental ray.
It will work directly with what Russell Dodgson will be doing this term in Nuke, using the same plates and providing all renders he wants.
We too will be dabbling in Nuke, finding out why its good for us lighters in a way that Photoshop isn’t.
This course will reflect the production reality where you are part of a pipeline.
The modelling, UV’ing and animating will have been prepared already, meaning our time is focused on getting
the lighting and shading correct and providing compositing with the render-passes they need.
Along the way we will cover tricks, theories and guidelines to help get closer to reality. [Read more…]

3D Lighting, Maya, MYA214, Production, Rendering

Gnomon-Character Modeling For Production-BMGB

06/02/2018 Learning for Life Leave a Comment

Gnomon-Character Modeling For Production-BMGB
English | Size: 5.07 GB
Category: TUTORIAL


In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max’s built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop�, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic under- standing of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Photoshop [Read more…]

Gracphics & Multimedia BMGB, Character, Gnomon, Modeling, Production

Blender 101 – Blender421 Animation Production I

02/02/2018 Learning for Life Leave a Comment

Blender 101 – Blender421 : Animation Production I
English | Size: 1.8GB
Category: Tutorial


These two courses are where it all comes together. We use everything you’ve learned to this point to create an animated scene of a futuristic mech descending into an underground tomb. You’ll begin from scratch as you model the mech character and the environment of the scene. You will then UV map the 3D objects in the scene and use Blender’s sculpting tools to create the sand and stone textures. [Read more…]

3D 101, Animation, Blender, Blender421, Production

Gnomon Character Texturing For Production-BMGB-DVD9

21/01/2018 Learning for Life Leave a Comment

Gnomon Character Texturing For Production-BMGB-DVD9
English | Size: 3.71 GB
Category: Tutorial


In this DVD, Ian textures and completes the game cinematic character he modeled in Character Modeling for Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max’s UV tools and DeepUV. Ian covers both hand-painted and image-based methods to create textures for the character. From there he uses various ZBrush plugins to both block-in and finalize textures and he uses BodyPaint to fix seams and to begin new textures. Ian demonstrates a variety of other techniques incorporated in the Max>ZBrush>BodyPaint pipeline and shows you how to enhance the hair created in his first DVD, and take it to a more finalized level. Finally, Ian shows how you can reuse your rigs from character to character using Biped, and how to use Adobe Photoshop� to add an extra level of professionalism to your final models before submitting them to a client. In this DVD Ian uses: Max, DeepUV, PolyBoost, ZBrush, ZappLink, Zmapper, BodyPaint and Photoshop [Read more…]

Gracphics & Multimedia BMGB, Character, Gnomon, Production, Texturing

Softimage Production Series – Rendering in XSI

14/01/2018 Learning for Life Leave a Comment

Softimage Production Series – Rendering in XSI
English | Size: 1.1 GB
Category: Tutorial


Understanding the render tree and render passes is vital to achieving quality renders in XSI. This DVD covers everything there is to know about them.

The first section introduces the render tree and teaches you how to extract position, rotation and UV information from your models. Render tree techniques are thoroughly discussed with topics such as creating a wipe mask, applying UV perturbation, using weight maps to control displacement maps, baking lighting information to color at vertices and altering rendering based on raytracing state. [Read more…]

Gracphics & Multimedia Production, Rendering, Series, Softimage, XSI

Pluralsight – Docker in Production Using Amazon Web Services

31/12/2017 Learning for Life Leave a Comment

Pluralsight – Docker in Production Using Amazon Web Services
English | Size: 1.95 GB
Category: CBTs


Learn how to harness the power of Docker and Amazon Web Services to test, build, deploy and operate your container applications in production using Ansible, CloudFormation, Lambda and so much more.

Docker has become the modern standard for distributing and running cloud native applications, whilst Amazon Web Services provides the world’s most powerful and popular cloud computing platform. Together, these technologies can help you deliver your applications faster, more reliably, and at scale. [Read more…]

WEB/HTML/CSS/AJAX Amazon, Docker, Pluralsight, Production, Using

deadmau5 Teaches Electronic Music Production Masterclass

29/09/2017 Learning for Life Leave a Comment

deadmau5 Teaches Electronic Music Production Masterclass
English | Size: 5.20 GB
Category: Tutorial


01
Introduction
Welcome to the deadmau5 studio. Meet Joel, the man behind the mau5head, and learn what he’s got planned for your class in electronic music production.
02
The deadmau5 Process: Theory
It’s all about experimentation. Learn Joel’s unique approach to the music creation process and how to get the most out of your time in the studio. [Read more…]

Music Training deadmau5 Teaches Electronic Music, Masterclass, Production

The Gnomon Workshop – Texturing and Shading for Production

24/09/2017 Learning for Life Leave a Comment

The Gnomon Workshop – Texturing and Shading for Production
English | Size: 2.5GB
Category: Tutorial


This tutorial runs through an asset from initial planning to final workflow between texturing and look development using Maya, Mari and V-Ray. From his many years in both the high demands of commercial pipelines to the high standards of feature film work, texture artist Jesse Flores goes over various techniques and efficient workflows for best tackling an asset. Planning early on and maintaining an organized scene not only keeps an asset moving smoothly through the pipeline but relieves any technical burden to the artist, freeing them to focus on what is important; the art. [Read more…]

Gracphics & Multimedia Production, Shading, Texturing, The Gnomon, Workshop

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