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Pluralsight – Houdini to Unity Advanced Production Pipeline

23/09/2017 Learning for Life Leave a Comment

Pluralsight – Houdini to Unity: Advanced Production Pipeline
English | Size: 1.6GB
Category: Tutorial


Game development pipelines are a critical part of any game studio. Whether you’re a one-man show or a company of hundreds of employees, you’ll need an efficient and stable way to create your game artifacts, and update them seamlessly with minimum effort or interruption to the total development process. In this course, Houdini to Unity: Advanced Production Pipeline, you’ll learn the steps to create an efficient pipeline using Houdini and Unity3D – two of the most prominent game development tools.
[Read more…]

Game Development Advanced, Houdini, Pluralsight, Production, Unity

Gumroad – High Res / Game Res Creature Production + Bonus by Michael Pavlovich

11/07/2017 Learning for Life Leave a Comment

Gumroad – High Res / Game Res Creature Production + Bonus by Michael Pavlovich
English | Size: 7.0GB
Category: CBTS


Part 1 High Res Creation:
[69 videos, 8 hours 13 minutes]
Blockout:
Refine Sculpt:
Polypainting:
[Read more…]

Game Development Creature, Game Res, Gumroad, High Res, Production

FXPHD – KAT202 Katana Production Primer

11/07/2017 Learning for Life Leave a Comment

FXPHD – KAT202 Katana Production Primer
English | Size: 1.4GB
Category: CBTs


This course will take a new artist through all the key features of Katana while focusing on two main projects. We’ll start by looking briefly at how to properly import data into Katana from Maya and have it organised in a way that utilises Katana’s powerful ‘Collection Expression Language’. From there we’ll learn about building and assigning Materials to geometry, creating lights via the Gaffer, setting up the renderer and defining render passes. [Read more…]

Gracphics & Multimedia FXPHD, KAT202, Katana, Primer, Production

Complete Vehicle Production in Blender

13/06/2017 Learning for Life Leave a Comment

Complete Vehicle Production in Blender
English | Size: 27.3GB
Category: CBTs


Car modeling is one of the biggest 3d topics there is, and this might just be the biggest course on the topic there is. A complete step-by-step production guide of a Jeep Wrangler including a fully detailed interior, customizable shaders, studio environment creation, and rendering in Cycles.
[Read more…]

Gracphics & Multimedia Blender, Complete, Production, Vehicle

LearnSquared – Design for Production Workflow

11/05/2017 Learning for Life Leave a Comment

LearnSquared – Design for Production: Workflow
English | Size: 24.5GB
Category: Tutorial


his entire creative process, from interpreting a project brief, all the way through procedurally generating and rendering complex 3D scenes. Students can expect a high level look at the creative and design processes, walking away with some solid portfolio work as well as a fundamental understanding of professional workflow.
[Read more…]

Tutorials for designer Design, LearnSquared, Production, Workflow

Gnomon-Character Modeling For Production-BMGB

31/03/2017 Learning for Life Leave a Comment

Gnomon-Character Modeling For Production-BMGB
English | Size: 5.07 GB
Category: Tutorial


In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max’s built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop�, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic under- standing of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Photoshop�. [Read more…]

Gracphics & Multimedia BMGB, Character, Gnomon, Modeling, Production

Gnomon Character Texturing For Production-BMGB-DVD9

31/03/2017 Learning for Life Leave a Comment

Gnomon Character Texturing For Production-BMGB-DVD9
English | Size: 3.71 GB
Category: Tutorial


In this DVD, Ian textures and completes the game cinematic character he modeled in Character Modeling for Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max’s UV tools and DeepUV. Ian covers both hand-painted and image-based methods to create textures for the character. From there he uses various ZBrush plugins to both block-in and finalize textures and he uses BodyPaint to fix seams and to begin new textures. Ian demonstrates a variety of other techniques incorporated in the Max>ZBrush>BodyPaint pipeline and shows you how to enhance the hair created in his first DVD, and take it to a more finalized level.
[Read more…]

Gracphics & Multimedia BMGB, Character, Gnomon, Production, Texturing

The Gnomon Workshop – Creature Rigging for Production

28/03/2017 Learning for Life Leave a Comment

The Gnomon Workshop – Creature Rigging for Production
English | Size: 6.0GB
Category: Tutorial


Character rigging is a process that starts the moment the design of a character is established. To get the most out of a character it involves a lot of communication between the modeler, the rigger and, whenever possible, the animator. This tutorial begins by working with the basic blockout ZBrush file from Ben Erdt’s tutorial “Creature Modeling for Production” to start generating the skeleton. The rig is set up in several components, divided by the limbs, and aims to create a fully functional body rig before the modeler is done creating a clean topology. The components make use of IK, FK and Spline-IK systems with blending where necessary. [Read more…]

Gracphics & Multimedia Creature, Production, Rigging, The Gnomon, Workshop

Softimage Production Series – Rendering in XSI

07/03/2017 Learning for Life Leave a Comment

Softimage Production Series – Rendering in XSI
English | Size: 1.1 GB
Category: Tutorial


Understanding the render tree and render passes is vital to achieving quality renders in XSI. This DVD covers everything there is to know about them.

The first section introduces the render tree and teaches you how to extract position, rotation and UV information from your models. Render tree techniques are thoroughly discussed with topics such as creating a wipe mask, applying UV perturbation, using weight maps to control displacement maps, baking lighting information to color at vertices and altering rendering based on raytracing state.
[Read more…]

Gracphics & Multimedia Production, Rendering, Series, Softimage, XSI

The Gnomon Workshop – Character Modeling for Production

13/01/2017 Learning for Life Leave a Comment

The Gnomon Workshop – Character Modeling for Production
English | Size: 4.2GB
Category: Tutorial


In this title, Krystal Sae Eua covers her essential tips and workflow for a character artist in the film and commercial VFX industry. She demonstrates the time-management techniques she uses on a day-to-day basis as a Modeling and Texturing Lead. She also delves into her personal workflow for creating a production-ready asset that is clean and suitable for rigging and texturing. Krystal discusses body proportions, anatomy, sculpting, and retopology. She then covers costume modeling workflows from Marvelous Designer to Maya [Read more…]

Gracphics & Multimedia Character, Modeling, Production, The Gnomon, Workshop

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