
Gumroad – Next Gen Game Art Production Part 2 by Isaac Oster
English | Size: 11.1GB
Category: Tutorial
This is the second section of a two part tutorial series covering the entire process for creating the textured low poly wheel above. The project is presented in real time, and narrated throughout.
This section of the series covers retopologizing the high poly model in Zbrush, laying out UVs in 3DS Max, baking procedural maps in Xnormal, and creating textures using Quixel Suite.
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