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The Gnomon Workshop – Creating a Quadruped Rig For Production

15/07/2024 Learning for Life Leave a Comment

The Gnomon Workshop – Creating a Quadruped Rig For Production
English | Tutorial | Size: 2.6GB


Improve the quality of your rigs with this professional guide to creating quadruped rigs. In this 6.5-hour workshop, Paween Sarachan shares the tips and tricks he’s learned to create user-friendly rigs while working alongside experienced professional animators in VFX production. [Read more…]

3D Creating, Gnomon, Production, Quadruped, Rig, Workshop

cmiVFX – Cinema 4D Quadruped Model UV Texturing Rigging

04/06/2015 Learning for Life Leave a Comment

cmiVFX – Cinema 4D Quadruped Model UV Texturing Rigging
English | Size: 6.4GB
Category: Tutorial


cmiVFX has released the brand new Cinema 4D Modeling and Rigging a Quadruped video. Learn the tools that make your life as a Cinema 4D artist easier!

Although Cinema 4D is known more as a great motion graphics software, with a reputation that is very well deserved, the powerful, solid and flexible tools makes it a great solution for character animators as well. This video will take you through the process of modeling, sculpting, baking normal maps, painting and rigging your own Quadruped characters. We will go through each step, explaining the workflow behind the modeling and rigging systems, allowing you to understand and troubleshoot your own rig. Animation and VFX Instructor Christopher Tedin offers this workshop on Cinema 4D Modeling and Rigging. This lesson presents techniques to model and rig your character using the modeling, sculpting and auto rigging tools in Cinema 4D. [Read more…]

Film & Film Making Cinema 4D, cmiVFX, Model UV, Quadruped, Texturing

Lynda – Rigging a Quadruped in Maya

04/08/2014 Learning for Life Leave a Comment

Lynda – Rigging a Quadruped in Maya
English | Size: 894 MB
Category: Lynda.com


Learn how to rig a four-legged creature (aka a quadruped) in Maya using a fun example: manÆs best friend. Jason Baskin shows how to rig an entire dog mesh from start to finish in this project-based course. First, youÆll learn how to create a basic skeleton, positioning joints to deform the mesh at specific locations and adding controls for the head, neck, and ears. YouÆll then rig the hind legs, adding subfoot pivots that allow the dogÆs legs to connect to the ground when walking and running. Jason also covers more advanced techniques, such as creating a ôstretchyö back and head for more energetic animation and controlling the dogÆs tags with dynamics. Finally, youÆll learn how to bind the mesh to the skeleton, and test the rig by putting it through a simple animation.
[Read more…]

3D in Maya, Lynda, Quadruped, Rigging

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