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Gnomon Workshop Mental Ray Fundamentals Fully Updated Rendering Techniques with Matt.Hartle iNTERNAL-GETLiB

18/02/2016 Learning for Life Leave a Comment

Gnomon.Workshop.Mental.Ray.Fundamentals.Fully.Updated.Rendering.Techniques.with.Matt.Hartle.iNTERNAL-GETLiB
English | Size: 797 MB
Category: Tutorial


Today Gnomon Workshop is releasing the FULLY UPDATED! Mental Ray: Fundamentals, Rendering Techniques with Matt Hartle. This DVD focuses on the fundamental implementation and functionality of Mental Ray from within Maya. This title covers many important topics, including the Mental Ray interface, Memory and Performance, Raytracing, Motion Blur, Displacements and much more. This DVD is a great resource for any production artist needing to get the most out of Mental Ray.
[Read more…]

Gracphics & Multimedia Fully Updated, Fundamentals, Gnomon Workshop, mental ray, Rendering

Digital Tutors – Maya Rendering Node Reference Library General Utilities

15/02/2016 Learning for Life Leave a Comment

Digital Tutors – Maya Rendering Node Reference Library: General Utilities
English | Size: 609 MB
Category: Tutorial


We will be discussing topics such as using the bump 2D and bump 3D nodes in order to create bump-mapping effects, using the condition node to create dynamically-changing shading networks, using the array mapper node to shade particles, using the sampler info node to create complex shading effects, just to name a few of the nodes we’ll be exploring.
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Gracphics & Multimedia Digital-Tutors, Library, Maya, Node Reference, Rendering

Gumroad – Bubble Armor – Colors and Rendering Tutorial – Joe Peterson

17/12/2015 Learning for Life Leave a Comment

Gumroad – Bubble Armor – Colors and Rendering Tutorial – Joe Peterson
English | Size: 320.7MB
Category: Tutorial


In this second part of the ZBrush Bubble Armor tutorial, I color and render the piece using a cel-shaded style, but this time much more illustrative using dramatic lighting. I start from black and white line art and add layers for color, lighting and other details until the image feels right.
[Read more…]

Gracphics & Multimedia Bubble Armor, Colors, Gumroad, Rendering, Tutorial

Digital Tutors – Linear Workflow Rendering Strategies in Maya

01/10/2015 Learning for Life Leave a Comment

Digital Tutors – Linear Workflow Rendering Strategies in Maya
English | Size: 699.2MB
Category: Tutorial


Using a linear workflow should be an important part of any lighting and rendering artist’s process regardless of the application or renderer they use. Fortunately, for Maya artists, this process has seen significant improvements in Maya 2016 in the form of a completely new Color Management system. We’ll pull that system apart here in this course so that you can fully understand how to use it.
[Read more…]

3D Digital-Tutors, Linear, Rendering, Strategies, Workflow

Digital Tutors – Linear Workflow Rendering Strategies in Maya

20/09/2015 Learning for Life Leave a Comment

Digital Tutors – Linear Workflow Rendering Strategies in Maya
English | Size: 699.2MB
Category: CBTs


Using a linear workflow should be an important part of any lighting and rendering artist’s process regardless of the application or renderer they use. Fortunately, for Maya artists, this process has seen significant improvements in Maya 2016 in the form of a completely new Color Management system. We’ll pull that system apart here in this course so that you can fully understand how to use it.
[Read more…]

Gracphics & Multimedia Digital-Tutors, Linear, Rendering, Strategies, Workflow

Digital Tutors – Physically Based Rendering in Substance Painter

09/09/2015 Learning for Life Leave a Comment

Digital Tutors – Physically Based Rendering in Substance Painter
English | Size: 4.6GB
Category: Tutorial


In this Substance Painter tutorial, we’ll learn how to texture a 3D model from scratch using a physically based rendering (PBR) workflow. While the workflow in this tutorial is dedicated more to game assets, most of the techniques can be applied to any CG asset.
[Read more…]

Art & Drawing & Painting Based, Digital-Tutors, Physically, Rendering, Substance

Pluralsight – Sketching and Rendering a Concept Illustration in Photoshop

24/08/2015 Learning for Life Leave a Comment

Pluralsight – Sketching and Rendering a Concept Illustration in Photoshop
English | Size: 925.5MB
Category: Tutorial


Throughout these lessons, we will learn how to refine a rough automotive concept design sketch into a polished illustration in Photoshop. Using basic tools in Photoshop, elements from photographs and textures and logos, we will create a compelling design that shows off awareness of form and acknowledges function. By the end of this tutorial you will be able to effectively introduce light, shadow, and reflections that will bring flat ideas to life. Software required: Photoshop CS6. [Read more…]

3D Concept, Illustration, Pluralsight, Rendering, Sketching

3DFluff – Cinema 4D R16 HighSpeed Rendering

16/08/2015 Learning for Life Leave a Comment

3DFluff – Cinema 4D R16 HighSpeed Rendering
English | Size: 1.7GB
Category: Tutorial


Sat around waiting for the render to finish? Impatiently plodding through your project as the screen slowly updates? You’re in the right place.

Starting off with the real-time OpenGL editor we walk you through everything you didn’t know. How to adjust your OpenGL settings to boost the frame rate, how to manage large bulky projects which bring your system to its knees and most importantly, how to get everything running more smoothly again.
[Read more…]

3D 3DFluff, CINEMA 4D R16, HighSpeed, Rendering

FXPHD – Lighting & Rendering Destruction FX in Houdini & Nuke

05/08/2015 Learning for Life Leave a Comment

FXPHD – Lighting & Rendering Destruction FX in Houdini & Nuke
English | Size: 19.7GB
Category: Tutorial


Autodesk Maya, Side FX Houdini and The Foundry Nuke will be used in this course to complete photoreal lighting for the visual effects destruction scene which was started in the HOU213 course. You will have access to highly detailed assets which have been made by fxphd which will allow you to render out lighting passes for a detailed Nuke composite. This course will cover some finishing touches to the FX work as well as an in depth look at the lighting process for feature film VFX.
[Read more…]

Gracphics & Multimedia Destruction FX, FXPHD, Houdini, Lighting, Rendering

Digital Tutors – Rendering Realistic Interiors in 3ds Max and V-Ray

24/07/2015 Learning for Life Leave a Comment

Digital Tutors – Rendering Realistic Interiors in 3ds Max and V-Ray
English | Size: 3.8GB
Category: Tutorial


Throughout these lessons we will create high-resolution textures and complex, multi-layered shaders to add realism to our scene in 3ds Max and V-Ray.

We will advance the lighting created in part one of this tutorial series, “Modeling Realistic Interiors in 3ds Max and Marvelous Designer”, before breaking down individual models and areas of our scene. This will help add that extra detail needed to create an element of realism. We will also use Fusion 6 for the post-production stage to show how we can enhance our final render. By the end of this tutorial you will feel confident in creating complex materials and using the unwrap tools in 3ds Max to create something special. [Read more…]

3D 3ds Max, Digital-Tutors, Realistic Interiors, Rendering, V-Ray

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