
Digital Tutors – Accelerating the Face Rigging Process in Maya
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Category: Tutorial
In this Maya tutorial we’ll explore node-centric pose based deformers as drivers for corrective blend shapes.
We’ll learn how to accelerate the rigging process by using a free MEL script called abAutoRig.mel as well as several code snippets and Python utilities to create a character rig, skin the model, paint weights and apply corrective blend shapes. [Read more…]