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3DMotive – SciFi Ship Series in Maya Volume 2

04/02/2019 Learning for Life Leave a Comment

3DMotive – SciFi Ship Series in Maya Volume 2
English | Size: 1.7GB
Category: Tutorial


In the Scifi Ship Series, we’ll sart by creating simple shapes via edge extrusion in Maya as it’s one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need. Edgeloops for better subdivisions are paramount when working with models that are going to be more than just ‘game ready’ (low poly) and will help create cleaner beveling when the mesh smooths as opposed to subdividing without edgeloops. Once the mesh has been imported into Zbrush, proper usage of polygroups will assist in mirrored details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to helping to add the ‘greebles’ and accessories to hard surfaces to add interest. LiveBoolean is a new tool that’s paramount in creating inset cuts and booleaned shapes within the Zbrush subtools to add more futuristic details to parts of the sci-fi spaceship. When combining tools in Zbrush, like IMM brushes with LiveBooleans, the speed at which the model is populated with details is greatly decreased, which helps with tight deadlines in production. Add in using SliceCurves to add polygroups to a mesh with Curve Functions to create frame meshes that follow the seam of the polygroups precisely, and the end results are a model that looks thoroughly populated yet futuristic ally refined. [Read more…]

3D 3DMotive, Maya, SciFi Ship, Series, Volume 2

3DMotive – SciFi Ship Series in Maya Volume 4

04/02/2019 Learning for Life Leave a Comment

3DMotive – SciFi Ship Series in Maya Volume 4
English | Size: 1.2GB
Category: Tutorial


In the Scifi Ship Series, we’ll sart by creating simple shapes via edge extrusion in Maya as it’s one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need. Edgeloops for better subdivisions are paramount when working with models that are going to be more than just ‘game ready’ (low poly) and will help create cleaner beveling when the mesh smooths as opposed to subdividing without edgeloops. Once the mesh has been imported into Zbrush, proper usage of polygroups will assist in mirrored details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to helping to add the ‘greebles’ and accessories to hard surfaces to add interest. LiveBoolean is a new tool that’s paramount in creating inset cuts and booleaned shapes within the Zbrush subtools to add more futuristic details to parts of the sci-fi spaceship. When combining tools in Zbrush, like IMM brushes with LiveBooleans, the speed at which the model is populated with details is greatly decreased, which helps with tight deadlines in production. Add in using SliceCurves to add polygroups to a mesh with Curve Functions to create frame meshes that follow the seam of the polygroups precisely, and the end results are a model that looks thoroughly populated yet futuristic ally refined. [Read more…]

3D 3DMotive, Maya, SciFi Ship, Series, Volume 4

3DMotive – SciFi Ship Series in Maya Volume 3

04/02/2019 Learning for Life Leave a Comment

3DMotive – SciFi Ship Series in Maya Volume 3
English | Size: 1.4GB
Category: Tutorial


In the Scifi Ship Series, we’ll sart by creating simple shapes via edge extrusion in Maya as it’s one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need. Edgeloops for better subdivisions are paramount when working with models that are going to be more than just ‘game ready’ (low poly) and will help create cleaner beveling when the mesh smooths as opposed to subdividing without edgeloops. Once the mesh has been imported into Zbrush, proper usage of polygroups will assist in mirrored details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to helping to add the ‘greebles’ and accessories to hard surfaces to add interest. LiveBoolean is a new tool that’s paramount in creating inset cuts and booleaned shapes within the Zbrush subtools to add more futuristic details to parts of the sci-fi spaceship. When combining tools in Zbrush, like IMM brushes with LiveBooleans, the speed at which the model is populated with details is greatly decreased, which helps with tight deadlines in production. Add in using SliceCurves to add polygroups to a mesh with Curve Functions to create frame meshes that follow the seam of the polygroups precisely, and the end results are a model that looks thoroughly populated yet futuristic ally refined. [Read more…]

3D 3DMotive, Maya, SciFi Ship, Series, Volume 3

Very Short Introductions Series (412 books) by Oxford University Press

01/02/2019 Learning for Life Leave a Comment

Very Short Introductions Series (412 books) by Oxford University Press
English | Size: 1.25 GB
Category: Tutorial


A large collection of Oxford’s VSI series (412 books), in a variety of formats (PDF, epub and mobi). There is also an Excel spreadsheet of the collection, as well as a filelist. Please let me know if there are any issues with any of the files.
[Read more…]

Novel 412, Books, Introductions, Series, Very Short

The Gnomon Workshop Lighting and Rendering Series 3 lessons

13/01/2019 Learning for Life Leave a Comment

The Gnomon Workshop_Lighting and Rendering Series_3 lessons
English | Size: 293 MB
Category: Tutorial


These are 3 of the lessons of the “Lighting and Rendering Series – 3ds Max Techniques with Jeff Patton” tutorials series: Depth of Field; Creating Clay Renders; NPR – Toon Rendering. You can download them individually.
For further info visit [Read more…]

3D Lighting, Rendering, Series, The Gnomon, Workshop

Kelley Armstrong – Darkest Powers Series 1 – 3 complete

02/01/2019 Learning for Life Leave a Comment

Kelley Armstrong – Darkest Powers Series 1 – 3 complete
English | Size: 707.80 MB
Category: Books


The Summoning Darkest Powers, Book 1
“My name is Chloe Saunders and my life will never be the same again.
“All I wanted was to make friends, meet boys, and keep on being ordinary. I don’t even know what that means anymore. It all started on the day that I saw my first ghost – and the ghost saw me.
“Now there are ghosts everywhere, and they won’t leave me alone. To top it all off, I somehow got myself locked up in Lyle House, a ‘special home’ for troubled teens. Yet the home isn’t what it seems. Don’t tell anyone, but I think there might be more to my housemates than meets the eye. The question is, whose side are they on?
“It’s up to me to figure out the dangerous secrets behind Lyle House…before its skeletons come back to haunt me.”
[Read more…]

Novel 1 - 3, Darkest, Kelley Armstrong, Powers, Series

The Form of Anatomy series part II Skull and Facial Muscles

10/12/2018 Learning for Life Leave a Comment

The Form of Anatomy series part II Skull and Facial Muscles
English | Size: 166 MB
Category: Tutorial


Follow along as Zack Petroc uses advanced ZBrush techniques to develop the facial features and major muscle groups of the head.
[Read more…]

3D Anatomy, part II, Series, Skull, The Form

Deborah Biancotti, Margo Lanagan, Scott Westerfeld – Zeroes series Complete

25/11/2018 Learning for Life Leave a Comment

Deborah Biancotti, Margo Lanagan, Scott Westerfeld – Zeroes series Complete
English | Size: 944.91 MB
Category: Tutorial


Zeroes Zeroes, Book 1
By: Scott Westerfeld, Margo Lanagan, Deborah Biancotti
Narrated by: Amber Benson
Series: Zeroes, Book 1
Length: 12 hrs and 29 mins
Unabridged Audiobook
Release date: 09-29-15
Language: English
Publisher: Simon & Schuster Audio
343MB | 11MP3 | 64kbs | UA | 12 hrs and 29 mins | Split into ~1hr12min Files
[Read more…]

Self Improvement | MP Deborah Biancotti, Margo Lanagan, Scott Westerfeld, Series, Zeroes

Fundamentals of IP Multicast (IP Multicast Survival School Series) – Oct. 2018

10/11/2018 Learning for Life Leave a Comment

Fundamentals of IP Multicast (IP Multicast Survival School Series) – Oct. 2018
English | Size: 14.80 GB
Category: CBTs


Fundamentals of IP Multicast provides the Network Engineer with a basic set of IP Multicast “survival tools” to go alone and unafraid into the world of IP Multicast and deal with much of what IP Multicast throws at them.
Award-winning IP Multicast presenter, Beau Williamson, debunks the myth that IP Multicast is a scary and difficult-to-understand technology. Through network topology presentations, configuration scenarios, guidance through some common mistakes that network engineers make, deployment recommendations, and know-how, Beau paints IP Multicast as an approachable networking solution. [Read more…]

Internet & Networking Fundamentals, IP Multicast, School, Series, Survival

Allan McKay – Live Action Series – Term 3

21/10/2018 Learning for Life Leave a Comment

Allan McKay – Live Action Series – Term 3
English | Size: 18.3GB
Category: Tutorial


This term is only a couple of shots but had to be done. For those not familiar with ‘Scanners’ the movie, there is an iconic practical special effects shot of someone’s head exploding. As grueseome as this sounds, this is a chance to do soft body and cloth simulations, fluid simulations of liquid, as well as wet map shaders, skin sub-surface scattering shaders, rendering and integration. There is so much that goes into this but this is a chance to do some really amazing effects.
[Read more…]

Self Improvement | MP Allan Mckay, Live-Action, Series, Term 3

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