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Digital Tutors – Advanced Stereo Workflows in Nuke

12/06/2019 Learning for Life Leave a Comment

Digital Tutors – Advanced Stereo Workflows in Nuke
English | Size: 292 MB
Category: Tutorial


Lesson Outline (10 lessons)
In this series of lessons we’ll learn a technique to convert a Depth pass from a 3d application into a Disparity map to take advantage of Nuke’s advanced Stereo tools. Prior to this course, creating disparity maps required the Ocula plugin, but all the data lives in every depth pass, it just needs to be transformed into a powerful disparity map.
[Read more…]

3D Advanced, Digital Tuto​rs, NUKE, Stereo, Workflows

Digital Tutors – Advanced Stereo Workflows in Nuke

22/03/2018 Learning for Life Leave a Comment

Digital Tutors – Advanced Stereo Workflows in Nuke
English | Size: 292 MB
Category: Tutorial


In this series of lessons we’ll learn a technique to convert a Depth pass from a 3d application into a Disparity map to take advantage of Nuke’s advanced Stereo tools. Prior to this course, creating disparity maps required the Ocula plugin, but all the data lives in every depth pass, it just needs to be transformed into a powerful disparity map.
[Read more…]

Gracphics & Multimedia Advanced, Digital Tuto​rs, NUKE, Stereo, Workflows

Digital Tutors – Advanced Stereo Workflows in Nuke

29/05/2017 Learning for Life Leave a Comment

Digital Tutors – Advanced Stereo Workflows in Nuke
English | Size: 292 MB
Category: CBTs


In this series of lessons we’ll learn a technique to convert a Depth pass from a 3d application into a Disparity map to take advantage of Nuke’s advanced Stereo tools. Prior to this course, creating disparity maps required the Ocula plugin, but all the data lives in every depth pass, it just needs to be transformed into a powerful disparity map.
We’ll begin this project by learning about Nuke’s interpretation and implementation of disparity maps. Then we’ll dive right in and learn the mathematical relationship between depth and disparity maps and learn how to offset and multiply our depth into a pixel offset value and shuffle that value into the disparity channels. With our disparity map we will be able to use the advanced reconverge features, as well as automatically place any node that has a position or translate property from one view to the other. We’ll finish by learning how to use our disparity values to automatically update stereo offset using expressions.
[Read more…]

Gracphics & Multimedia Advanced, Digital Tuto​rs, NUKE, Stereo, Workflows

Digital Tutors – Advanced Stereo Workflows in Nuke

09/06/2016 Learning for Life Leave a Comment

Digital Tutors – Advanced Stereo Workflows in Nuke
English | Size: 292 MB
Category: Tutorial


In this series of lessons we’ll learn a technique to convert a Depth pass from a 3d application into a Disparity map to take advantage of Nuke’s advanced Stereo tools. Prior to this course, creating disparity maps required the Ocula plugin, but all the data lives in every depth pass, it just needs to be transformed into a powerful disparity map.
[Read more…]

Gracphics & Multimedia Advanced, Digital Tuto​rs, NUKE, Stereo, Workflows

FXPHD – NUK212- Nuke 2D to 3D Stereo Conversion

19/08/2014 Learning for Life Leave a Comment

FXPHD – NUK212: Nuke 2D to 3D Stereo Conversion
English | Size: 1,36 GB
Category: FXphd


All 5 classes with project files. The class will tackle each topic and then implement the technique into a few shots building them into a final comp from a FXPHD stereo short film. High quality footage with be provided and render passes to work along and build your reel. Later in the course we will cover using XYZ color space and creating DCI compliant DCP’s for cinema projection.
[Read more…]

3D Conversion, FXPHD, NUK212, Nuke 2D to 3D, Stereo

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