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Gumroad Sculpting a Stylized and Appealing Female Face in ZBrush

08/11/2018 Learning for Life Leave a Comment

Gumroad Sculpting a Stylized and Appealing Female Face in ZBrush
English | Size: 11.4GB
Category: Tutorial


So you’ve tried your hand at sculpting faces, but some things just didn’t come out the way you imagined they would in your head. Or maybe you have never attempted to sculpt a head at all. Whatever the case, if you want to learn how to sculpt a Stylized and Appealing Female Face in ZBrush then this course is perfect for you.

A lot of the problems surrounding sculpting an appealing face have to do with having a great concept to reference, having a good understanding of the forms that you are trying to create, and a lot of it has to do with practice.
[Read more…]

3D Appealing, Female, Gumroad, Sculpting, Stylized

Pluralsight – Stylized Forest Sculpting in ZBrush

29/08/2018 Learning for Life Leave a Comment

Pluralsight – Stylized Forest Sculpting in ZBrush
English | Size: 1.9GB
Category: Tutorial


Being able to quickly create environment assets is an important skill for any digital artist, but especially in games and animation to help complete a stylized, completed project. In this course, Stylized Forest Sculpting in Zbrush, you’ll learn how to Sculpt stylized rocks, trees, and organic natural props for video game development and animation. First, you’ll explore the blackout technique inside 3ds Max to formulate the base of what your piece will look like. Then, you’ll sculpt the landscape assets, such as a cliff face, large rocks, and a large tree. Next, you’ll continue drilling into details by creating stylized grass and tree foliage to populate the top of your piece. Lastly, you’ll polish up our hero tree by sculpting bark and the root structure, thus creating several unique game assets as well as a finished art piece. By the end of this ZBrush and 3ds Max tutorial, you’ll be able to create your own stylized assets for video games or animation. Software required: Zbrush and 3ds Max. [Read more…]

3D Forest, Pluralsight, Sculpting, Stylized, ZBrush

Gumroad – SkySurfer Stylized сharacter modeling

08/12/2017 Learning for Life Leave a Comment

Gumroad – SkySurfer Stylized сharacter modeling
English | Size: 15.6GB
Category: Tutorial


Introduction of my workflow

Skulpting the character

Stylised Hard Surface

Posing the Character

Polypaint
[Read more…]

3D Gumroad, Modeling, SkySurfer, Stylized, сharacter

Pluralsight – Stylized Animal Modeling for Games

21/10/2017 Learning for Life Leave a Comment

Pluralsight – Stylized Animal Modeling for Games
English | Size: 1.8GB
Category: Tutorial


Creating a believable, yet stylized animal is no easy task. In this course, Stylized Animal Modeling for Games, you’ll be taken through all of the steps necessary to get you started on creating a stylized animal in Zbrush and a solid foundation for creating any animal in the future. You will start off by looking at the concept art and going over the importance of using anatomy reference to create believability even when creating a stylized sculpt. [Read more…]

Game Development Animal, Games, Modeling, Pluralsight, Stylized

Cubebrush – Stylized Wooden Planks – Tileable Texture Tutorial

29/08/2017 Learning for Life Leave a Comment

Cubebrush – Stylized Wooden Planks – Tileable Texture Tutorial
English | Size: 961.1MB
Category: Tutorial


This tutorial covers the entire creation of a stylized tiling wood texture. I will cover the preparation of the texture in Maya, sculpt and add details in zBrush, bake and composite using xNormal and Photoshop and paint the final texture in 3dCoat.
This tutorial is aimed at beginners with some basic understanding of the programs used. [Read more…]

3D Cubebrush, Planks, Stylized, Tileable, Wooden

Lynda – 3ds Max Stylized Environment for Animation

18/02/2017 Learning for Life Leave a Comment

Lynda – 3ds Max Stylized Environment for Animation
English | Size: 1.1GB
Category: Tutorial


Stylized art is used for both games and films, and in both scenarios, the intricate, detailed final animation often starts with a reference image. That’s where this course starts too-analyzing a reference image to kick off an animation workflow in 3ds Max that results in a fully stylized, animated environment. Join Zaheer Mukhtar he takes you through each step.
[Read more…]

3D 3ds Max, Animation, Environment, Lynda, Stylized

3DMotive – Stylized Dungeon In Maya Volume 2

24/06/2016 Learning for Life Leave a Comment

3DMotive – Stylized Dungeon In Maya Volume 2
English | Size: 1.56 GB (1,679,618,609 bytes )
Category: 3D


In this course we will be going through the process of creating a small stylized dungeon environment from the blockout stage to the final presentation. I will be guiding you through the process of modeling the low poly assets and show you different techniques of uving. We will then take our assets to zbrush where I will be showing how to define all the materials that you will find in this environment. We will use some of the zbrush sculpts to render tiling texture flats that we can composite in Photoshop. I will be guiding you through the process of painting the textures for a few assets so you can reproduce this process for the remaining models. Finally we are going to set up a scene in marmoset for the final presentation. At the end of this course you will be able to create and understand the workflow that I use to create stylized environments like this one. [Read more…]

3D 3DMotive, Dungeon, Maya, Stylized, Volume 2

3DMotive – Stylized Dungeon In Maya Volume 4

09/06/2016 Learning for Life Leave a Comment

3DMotive – Stylized Dungeon In Maya Volume 4
English | Size: 2.1GB
Category: Tutorial


In this course we will be going through the process of creating a small stylized dungeon environment from the blockout stage to the final presentation. I will be guiding you through the process of modeling the low poly assets and show you different techniques of uving. We will then take our assets to zbrush where I will be showing how to define all the materials that you will find in this environment. We will use some of the zbrush sculpts to render tiling texture flats that we can composite in Photoshop. I will be guiding you through the process of painting the textures for a few assets so you can reproduce this process for the remaining models. Finally we are going to set up a scene in marmoset for the final presentation. At the end of this course you will be able to create and understand the workflow that I use to create stylized environments like this one. [Read more…]

3D 3DMotive, Dungeon, Maya, Stylized, Volume 4

3DMotive – Stylized Creature Texturing Volume 1

29/09/2015 Learning for Life Leave a Comment

3DMotive – Stylized Creature Texturing Volume 1
English | Size: 2.3GB
Category: CBTs


In this course, we will be teaching the necessary skills to prepare and hand paint a 3D Creature for game production. Starting from the baking process, we will cover all the necessary skills that a texture artist will need to paint a character. After we get some of the technical parts out of the way the real fun can start: Painting. We will be covering techniques for painting in a very stylized color scheme, focusing on balancing values and colors to create a great looking creature. We will cover many materials from skin to metal, and showcase methods to make each material really sing. Our end result will be a final portfolio piece that shows off your painting prowess! [Read more…]

Game Development 3DMotive, Creature, Stylized, Texturing, Volume 1

3DMotive – Stylized Creature Sculpting Volume 2

08/09/2015 Learning for Life Leave a Comment

3DMotive – Stylized Creature Sculpting Volume 2
English | Size: 1.9GB
Category: Tutorial


In this intermediate level tutorial we will be focusing on the process of creating a creature in the Games Industry. Starting from a simple concept, we will create a base mesh for our creature, move into sculpting, and finish with Retopology and UV layout. The tutorial focuses heavily on sculpting fundamentals in Zbrush, as well as the necessary tools to create a game resolution mesh using Maya. By the end of the module you will have a game resolution character ready for the texturing process. [Read more…]

Gracphics & Multimedia 3DMotive, Creature, Sculpting, Stylized, Volume 2

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