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Gumroad – Mosaic Creation Techniques with Substance Designer | Vincent Dérozier

29/06/2019 Learning for Life Leave a Comment

Gumroad – Mosaic Creation Techniques with Substance Designer | Vincent Dérozier
English | Size: 1.4GB
Category: Tutorial


Gain insight into the workflows of one of the most consistently inspiring Substance Designer artists in the community. Vincent has collaborated with Levelup.Digital to bring to you a fully narrated, step-by-step tutorial on how to create Mosaic Tile Flooring.
[Read more…]

Gracphics & Multimedia Designer, Gumroad - Mosaic Creation Techniques, Substance, Vincent Dérozier

Gumroad – Substance Fundamentals Part 5: Parameters and Generators – Daniel Thiger

30/05/2019 Learning for Life Leave a Comment

Gumroad – Substance Fundamentals Part 5: Parameters and Generators – Daniel Thiger
English | Size: 480.1MB
Category: Tutorial


Tutorials in my Fundamentals series teaches the core of my Substance Designer workflow. Each tutorial contains multiple examples, where I’ll be building from scratch, and narrating each step along the way.

Read more what people are saying here: http://www.artstation.com/artwork/oOXnlz

In this tutorial we learn how to use the true power of Substance Designer by diving into the world of parameters and generators. We will be building a full project from start to finish, going through the different parameter types and ways of setting them up. The topic is a versatile procedural traffic sign generator with lots of options and features. This is a fully narrated step by step tutorial aimed for beginners to intermediate users. [Read more…]

Tutorials for designer Daniel Thiger, Fundamentals, Generators, Gumroad, Parameters, Part 5, Substance

Lynda 3ds Max – Substance to Arnold

05/04/2019 Learning for Life Leave a Comment

Lynda 3ds Max – Substance to Arnold
English | Size: 992.12 MB
Category: Tutorial


Substance tools are now an industry standard when it comes to texturing 3D geometry in all areas of 3D. As Autodesk now includes the Arnold renderer as part of the base 3ds Max package, understanding how to use these two toolsets together is a must. In this course, discover how to use the substance-based toolset from Allegorithmic in conjunction with the Arnold renderer in 3ds Max. Instructor Brian Bradley explores the various workflow requirements and options for using the Substance Bitmap2Material and Designer applications with 3ds Max and Arnold. [Read more…]

3D 3ds Max, Arnold, Lynda, Substance

Daniel Thiger | Substance Designer Fundamentals part 4

27/02/2019 Learning for Life Leave a Comment

Daniel Thiger | Substance Designer Fundamentals part 4
English | Size: 985.0MB
Category: Tutorial


In this tutorial, we will focus on how to blend and layer on colors to bring our projects to life. We’ll build several examples, and practice a variety techniques. Both hard and natural surfaces will be covered. At the end of this tutorial, you will have an understanding of how to create completed materials in SD from start to finish. [Read more…]

Tutorials for designer Daniel Thiger, Designer, Fundamentals, Part 4, Substance

Daniel Thiger | Substance Designer Fundamentals part 3

27/02/2019 Learning for Life Leave a Comment

Daniel Thiger | Substance Designer Fundamentals part 3
English | Size: 546.2MB
Category: Tutorial


“In this third Fundamentals tutorial, we will look in-depth into how to generate a variety of Voronoi cell patterns. We’ll learn how to utilize these patterns with several essential nodes, including the powerful Flood Fill node. Understanding how to create these patterns is extremely useful when building organic materials. Combined with the Flood Fill node, you will learn how to build natural shapes efficiently. We’ll also learn how to create utility nodes to speed up your workflow. By the end of this tutorial, you will be able to build natural looking rock formations.” [Read more…]

Tutorials for designer Daniel Thiger, Designer, Fundamentals, Part 3, Substance

Linkedin – Substance Designer 2018 Essential Training

16/02/2019 Learning for Life Leave a Comment

Linkedin – Substance Designer 2018 Essential Training
English | Size: 1.4GB
Category: Tutorial


Linkedin – Substance Designer 2018 Essential Training
Course description:
Substance Designer is a powerful, procedurally based tool for creating textures for 3D art and games. Learn the essentials of Substance Designer 2018, in this introductory training course. Instructor Joel Bradley begins with an overview of a prebuilt Substance graph, demonstrating the strengths and nondestructive workflow of Substance Designer. He covers basics, such as navigating the substance Designer interface, adjusting important preferences, importing meshes and maps, and using the 2D, 3D, and Graph views. He then moves onto the large array of essential “atomic” nodes in Substance Designer, including the Blend, Curve, Slope Blur, Normal, Gradient, and Water Level nodes. These nodes comprise the heart of the Substance Designer workflow. Then learn how to create a custom environmental panorama from scratch, and explore more advanced topics such as MDL materials, functions, and FX-Maps. Finally, Joel closes out the course by putting a substance to use, showing how to import a substance package into a game engine such as Unreal Engine 4.
[Read more…]

Tutorials for designer 2018, Designer, Essential, LinkedIn, Substance

Skillshare – Advanced Substance Painter Course Creating The Hard Surface Weapon Texture

27/01/2019 Learning for Life Leave a Comment

Skillshare – Advanced Substance Painter Course: Creating The Hard Surface Weapon Texture
English | Size: 7.4GB
Category: Tutorial


Title: Skillshare – Advanced Substance Painter Course: Creating The Hard Surface Weapon Texture

Have you ever wondered how to create high-quality assets with a short and quick pipeline without going through countless software to produce a single 3D model? If so, this course is for you. In this course, Maya Course: How to Model 3D Weapon For Game Production 2018 with Autodesk Maya, you’ll learn how to make stunning 3D assets for games and production with minimum possible time by utilizing shortest possible pipeline. First, you’ll discover how you can create a complete 3D weapon model in Autodesk Maya from basic primitives. Next, you’ll explore how you can effectively place the UV for better utilization of UV space. [Read more…]

3D Advanced, Course, Painter, Skillshare, Substance

Lynda – Substance Painter 2018 Essential Training

23/12/2018 Learning for Life Leave a Comment

Lynda – Substance Painter 2018 Essential Training
English | Size: 1.4GB
Category: Tutorial

These days, nearly every industrial visualization and game studio uses Substance Painter, making it the industry standard for texture creation, especially for physically-based rendering (PBR). In this course, Wes McDermott takes a beginner’s look at Substance Painter 2018, walking you through a basic project-texturing a simple game asset. He starts with the basics, showing you how to create a new project and import the model, as well as use the integrated baking system. Next, Wes shows how to work with materials and layers and provides a primer on the brush toolset and smart materials. After you finish tackling the fundamentals, Wes shows you how to fully texturize the asset, working step-by-step through the body, tires, and cabin of the example asset, a front-load tractor. He wraps up by showing you how to create portfolio renders using Iray, the integrated path-tracing renderer in Substance Painter. [Read more…]

Art & Drawing & Painting 2018, Essential, Lynda, Painter, Substance

3DMotive – Grenade Asset in Substance Volume 2

25/10/2018 Learning for Life Leave a Comment

3DMotive – Grenade Asset in Substance Volume 2
English | Size: 2.2GB
Category: Tutorial


Title: 3DMotive – Grenade Asset in Substance Volume 2
Info:
In Grenade Asset in Substance Painter, we start off with what it takes to model an asset. From there, we will model a block mesh in order to make sure our scale and everything is looking right before spending too much time on it. we’ll then make a high poly mesh from the block mesh using subdivision modeling techniques. Next, we go over the process of UVing and creating smoothing groups for our model so we get clean bakes. I will then take them into Substance Painter 2 to bake our maps for use in easy procedural texture creation. To wrap it up we will take our model into Marmoset Toolbag 3 and set up a material and lighting for our beauty renders. Along the way I will give advice and my expertise on what it takes to be a production artist. There’s a lot of great stuff to learn here, so don’t miss it! [Read more…]

3D 3DMotive, Asset, Grenade, Substance, Volume 2

3DMotive – Grenade Asset in Substance Volume 1

25/10/2018 Learning for Life Leave a Comment

3DMotive – Grenade Asset in Substance Volume 1
English | Size: 1.6GB
Category: Tutorial


In Grenade Asset in Substance Painter, we start off with what it takes to model an asset. From there, we will model a block mesh in order to make sure our scale and everything is looking right before spending too much time on it. we’ll then make a high poly mesh from the block mesh using subdivision modeling techniques. Next, we go over the process of UVing and creating smoothing groups for our model so we get clean bakes. I will then take them into Substance Painter 2 to bake our maps for use in easy procedural texture creation. To wrap it up we will take our model into Marmoset Toolbag 3 and set up a material and lighting for our beauty renders. Along the way I will give advice and my expertise on what it takes to be a production artist. There’s a lot of great stuff to learn here, so don’t miss it! [Read more…]

3D 3DMotive, Asset, Grenade, Substance, Volume 1

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