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3dEx – How to Make a Stylized Material in Substance Painter

16/10/2018 Learning for Life Leave a Comment

3dEx – How to Make a Stylized Material in Substance Painter
English | Size: 139.2MB
Category: Tutorial


You get the following:

_Step by Step Video Tutorial in .mp4 format

_Substance Painter File to follow along( must have version 2018.1.1 or higher to open the Painter File, this file is not required to follow the tutorial)

Learn how to easily create a stylized material within Substance Painter. Learn how to convert this into a smart material that you can use across multiple models to keep your workflow consistent! [Read more…]

3D 3dEx, How to Make a Stylized, material, Painter, Substance

Lynda – Learning Path – Master Substance Designer and Substance Painter

04/10/2018 Learning for Life Leave a Comment

Lynda – Learning Path – Master Substance Designer and Substance Painter
English | Size: 11.0GB
Category: Tutorial


Master Substance Designer and Substance Painter (Exercise Files included) [All courses are updated till upload date]

Substance Designer and Substance Painter are two of the world’s leading 3D texturing applications. In this learning path, you can build a working knowledge of Substance Designer for material authoring and Substance Painter for 3D painting. [Read more…]

Tutorials for designer Designer, Learning Path, Lynda, Master, Substance

3DMotive – Rocky Ground in Substance Volume 3

21/08/2018 Learning for Life Leave a Comment

3DMotive – Rocky Ground in Substance Volume 3
English | Size: 2.4GB
Category: Tutorial


In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look. The basic Workflow for Substance Designer and the Quixel Mixer is very important, in order to easily achieve some nice looking results. After that we start with some basic rock shapes in Substance Designer. Once we are happy with our shapes we start to add smaller rocks and pebbles, which will be blended together. In addition to this, we will create some nice looking cracks on the rocks to give it a older look and some history. After we have finished our base in Substance Designer we will switch to the Quixel Mixer, where we will add some dirt and water. In the end I show everybody how to get some nice Renderings in Unreal Engine and in Marmoset Toolbag. [Read more…]

3D 3DMotive, Ground, Rocky, Substance, Volume 3

3DMotive – Rocky Ground in Substance Volume 2

21/08/2018 Learning for Life Leave a Comment

3DMotive – Rocky Ground in Substance Volume 2
English | Size: 1.1GB
Category: Tutorial


In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look. The basic Workflow for Substance Designer and the Quixel Mixer is very important, in order to easily achieve some nice looking results. After that we start with some basic rock shapes in Substance Designer. Once we are happy with our shapes we start to add smaller rocks and pebbles, which will be blended together. In addition to this, we will create some nice looking cracks on the rocks to give it a older look and some history. After we have finished our base in Substance Designer we will switch to the Quixel Mixer, where we will add some dirt and water. In the end I show everybody how to get some nice Renderings in Unreal Engine and in Marmoset Toolbag. [Read more…]

3D 3DMotive, Ground, Rocky, Substance, Volume 2

3DMotive – Rocky Ground in Substance Volume 1

21/08/2018 Learning for Life Leave a Comment

3DMotive – Rocky Ground in Substance Volume 1
English | Size: 832.7MB
Category: Tutorial


In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look. The basic Workflow for Substance Designer and the Quixel Mixer is very important, in order to easily achieve some nice looking results. After that we start with some basic rock shapes in Substance Designer. Once we are happy with our shapes we start to add smaller rocks and pebbles, which will be blended together. In addition to this, we will create some nice looking cracks on the rocks to give it a older look and some history. After we have finished our base in Substance Designer we will switch to the Quixel Mixer, where we will add some dirt and water. In the end I show everybody how to get some nice Renderings in Unreal Engine and in Marmoset Toolbag. [Read more…]

3D 3DMotive, Rocky Ground, Substance, Volume 1

Gnomon Introduction to Substance Painter 2018

05/08/2018 Learning for Life Leave a Comment

Gnomon Introduction to Substance Painter 2018
English | Size: 2.3GB
Category: Tutorial


Allegorithmic’s Substance Painter has become a standard tool at studios around the world for texturing game assets. In this title, lead technical artist Christophe Desse takes us through the paces of learning Painter by sharing his production proven techniques and workflow . His direct approach allows the student to learn how to quickly tackle projects without feeling overwhelmed with the interface, terminology or workflow. Starting with a detailed introduction to the tools and features, Christophe then goes deeper into the workflow of Substance Painter showing the texturing process on a full project by texturing a detailed walker-bot model and its driver. This allows him to share his workflow for texturing both character and hard surface models. He shares various techniques that can be used to texture various components while discussing how to handle the various material settings and maps. Many different types of materials are textured and demonstrated, providing a thorough insight into Christophe’s methodology. Topics include the Painter interface, display and viewport features, transparency and Iray, Textures Sets and Materials, Smart Materials, Projections, Stencils, Baking, Anchor Points, and how to approach hard surface weathering and detailing. [Read more…]

Art & Drawing & Painting 2018, Gnomon, Introduction, Painter, Substance

Lynda – Substance Designer: Product Visualization

24/07/2018 Learning for Life Leave a Comment

Lynda – Substance Designer: Product Visualization
English | Size: 1.0GB
Category: Tutorial


Substance Designer is a great tool for creating interactive product visualizations. Using its real-time 3D View, you can change the look of a product on the fly, allowing clients to visualize different manufacturing options. This training course shows how to use Substance Designer to set up a flexible product with dynamic colors, textures, and logo placement. Instructor Joel Bradley shows how to create realistic materials, such as metal, plastic, and rubber, and bake out data maps to place the materials using the Blend Material node. He exposes the parameters for the materials, and shows how to adjust the camera, exposure, and viewport effects so that the product looks its best. Finally, learn how to create high-quality still images to display alongside the interactive 3D View, using the iRay render engine. [Read more…]

Tutorials for designer Designer, Lynda, Product, Substance, Visualization

Daniel Thiger – Substance Fundamentals Tutorial

20/07/2018 Learning for Life Leave a Comment

Daniel Thiger – Substance Fundamentals Tutorial
English | Size: 351.7MB
Category: Tutorial


These videos show the core lessons that I have learned in my own journey. Essentially, I’m putting together the resources I wish I had access to when I first started out.

Each tutorial contains multiple examples, where I’ll be building from scratch, and narrating each step along the way. The focus is not on building complete materials, but on learning how to use nodes, and how to approach problems. These lessons will help to form a good foundation for anyone starting out. [Read more…]

Gracphics & Multimedia Daniel Thiger, Fundamentals, Substance, Tutorial

Pluralsight – Texturing Game Characters in Substance Painter

02/04/2018 Learning for Life Leave a Comment

Pluralsight – Texturing Game Characters in Substance Painter
English | Size: 3.7GB
Category: Tutorial


Texturing is a mandatory step in the creation of most types of game assets. The artist responsible for texturing an asset gives it a coat of paint that defines each of its surfaces telling the audience what it looks like and what its made out of. In this course, Texturing Game Characters in Substance Painter, you will dive into the process of painting textures for a multi-material game character that is bound for Unity using Substance Painter. First, you will walk through the texturing process step-by-step until every piece has been painted. Then, you will learn about powerful features in Substance Painter like map baking, Smart Materials, and generators. By the end of this course, you will unlock your creative potential for texturing models for games. Required Software: Substance Painter 2017.4.2, Maya 2018. [Read more…]

Game Development Characters, Game, Pluralsight, Substance, Texturing

Lynda – Unreal Substance Designer Workflow

08/02/2018 Learning for Life Leave a Comment

Lynda – Unreal: Substance Designer Workflow
English | Size: 430.4MB
Category: Tutorial


Explore the integration of Substance Designer-a powerful tool for creating textures for 3D art, visualization projects, and games-with Unreal Engine. This course provides a solid foundation of the principles of texture creation in Substance Designer for use in Unreal Engine. Instructor Scott Pagano explains how to import a model into Substance Designer and bake AO, curvature, and ID maps. He discusses the advantages of system-based procedural texture creation, and shows how to create both image file output and substances which can be used and modified directly in the Unreal editor. [Read more…]

Tutorials for designer Designer, Lynda, Substance, Unreal, Workflow

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