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Pluralsight – Texturing Game Characters in Substance Painter

02/04/2018 Learning for Life Leave a Comment

Pluralsight – Texturing Game Characters in Substance Painter
English | Size: 3.7GB
Category: Tutorial


Texturing is a mandatory step in the creation of most types of game assets. The artist responsible for texturing an asset gives it a coat of paint that defines each of its surfaces telling the audience what it looks like and what its made out of. In this course, Texturing Game Characters in Substance Painter, you will dive into the process of painting textures for a multi-material game character that is bound for Unity using Substance Painter. First, you will walk through the texturing process step-by-step until every piece has been painted. Then, you will learn about powerful features in Substance Painter like map baking, Smart Materials, and generators. By the end of this course, you will unlock your creative potential for texturing models for games. Required Software: Substance Painter 2017.4.2, Maya 2018. [Read more…]

Game Development Characters, Game, Pluralsight, Substance, Texturing

Lynda – Unreal Substance Designer Workflow

08/02/2018 Learning for Life Leave a Comment

Lynda – Unreal: Substance Designer Workflow
English | Size: 430.4MB
Category: Tutorial


Explore the integration of Substance Designer-a powerful tool for creating textures for 3D art, visualization projects, and games-with Unreal Engine. This course provides a solid foundation of the principles of texture creation in Substance Designer for use in Unreal Engine. Instructor Scott Pagano explains how to import a model into Substance Designer and bake AO, curvature, and ID maps. He discusses the advantages of system-based procedural texture creation, and shows how to create both image file output and substances which can be used and modified directly in the Unreal editor. [Read more…]

Tutorials for designer Designer, Lynda, Substance, Unreal, Workflow

3DMotive – Roof Shader in Substance Volume 3

23/12/2017 Learning for Life Leave a Comment

3DMotive – Roof Shader in Substance Volume 3
English | Size: 3.4GB
Category: Tutorial


In Roof Shader in Substance Designer tutorial we will go over on how to create a roof texture using 3ds Max, Zbrush and substance designer. We will first create our low poly tiles in 3ds Max, after that we will go into Zbrush and sculpt a few variations of our tiles, before adding some nice damage and then optimizing it so that we can export it back to 3ds Max. Back in 3ds Max we will setup out texture so that it will tile perfectly and so that it has a lot of vatiation in size, rotation, and shape. We will also make everything ready for baking like assigning different materials for the color map. [Read more…]

3D 3DMotive, Roof Shader, Substance, Volume 3

3DMotive – Roof Shader in Substance Volume 2

23/12/2017 Learning for Life Leave a Comment

3DMotive – Roof Shader in Substance Volume 2
English | Size: 2.0GB
Category: Tutorial


In Roof Shader in Substance Designer tutorial we will go over on how to create a roof texture using 3ds Max, Zbrush and substance designer. We will first create our low poly tiles in 3ds Max, after that we will go into Zbrush and sculpt a few variations of our tiles, before adding some nice damage and then optimizing it so that we can export it back to 3ds Max. Back in 3ds Max we will setup out texture so that it will tile perfectly and so that it has a lot of vatiation in size, rotation, and shape. We will also make everything ready for baking like assigning different materials for the color map. [Read more…]

3D 3DMotive, Roof Shader, Substance, Volume 2

Pluralsight – Creating an Advanced Material with Substance Designer

30/11/2017 Learning for Life Leave a Comment

Pluralsight – Creating an Advanced Material with Substance Designer
English | Size: 859.6MB
Category: Tutorial


Building materials using procedural methods can initially be a a daunting task. In this course, Creating an Advanced Material with Substance Designer, you’ll learn methods on how to approach such a task by building pieces at a time and iterating on ideas. This course will cover material explaining how to build materials in layers, build and use modular tools, and most importantly how to iterate on designs to build complexity. At the end of this course, you’ll have a deeper understanding of a procedural material workflow that should give you new ways to approach complex material creation in Substance Designer. Software Required: Substance Designer. [Read more…]

Tutorials for designer Advanced, Creating, material, Pluralsight, Substance

3DMotive – Roof Shader in Substance Volume 1

20/11/2017 Learning for Life Leave a Comment

3DMotive – Roof Shader in Substance Volume 1
English | Size: 1.2GB
Category: Tutorial


In Roof Shader in Substance Designer tutorial we will go over on how to create a roof texture using 3ds Max, Zbrush and substance designer. We will first create our low poly tiles in 3ds Max, after that we will go into Zbrush and sculpt a few variations of our tiles, before adding some nice damage and then optimizing it so that we can export it back to 3ds Max. Back in 3ds Max we will setup out texture so that it will tile perfectly and so that it has a lot of vatiation in size, rotation, and shape. We will also make everything ready for baking like assigning different materials for the color map. Once that is all done we will set up a baker scene in Marmoset Toolbag 3 and bake out all our texture maps in using their new baker. [Read more…]

3D 3DMotive, Roof Shader, Substance, Volume 1

Lynda – Substance Designer 6 Essential Training

19/09/2017 Learning for Life Leave a Comment

Lynda – Substance Designer 6 Essential Training
English | Size: 827.1MB
Category: Tutorial


Substance Designer is a powerful, procedurally based tool for creating textures for 3D art and games. This training course provides a complete overview of Substance Designer 6, the 2017 version of the application. New texture artists can use this course to get a jumpstart in the field, while experienced artists will find plenty of advanced tips and tricks to take their skills to the next level. [Read more…]

3D Designer 6, Essential, Lynda, Substance, Training

Allegorithmic Substance Painter 2017.2.0-1736 WIN

17/08/2017 Learning for Life Leave a Comment

Allegorithmic Substance Painter 2017.2.0-1736 WIN []
English | Size: 1.3GB
Category: CBTs


Paint full materials, in real-time
Choose your brush, select a material, tweak it if needed and then start painting! Each stroke applies all channels at once and the render is instantaneous, making it the most interactive 3D Painter out there. Paint multiple materials on one mesh, with each map going up to 4K resolution.
[Read more…]

3D 2017.2.0-1736, Allegorithmic, Painter, Substance, WIN

Lynda – Substance Designer for Architectural Visualization

16/08/2017 Learning for Life Leave a Comment

Lynda – Substance Designer for Architectural Visualization
English | Size: 1.3GB
Category: Tutorial


Creating procedural materials is an important part of a modern visualization workflow. In this course, learn how to quickly create a variety of architectural materials in Allegorithmic Substance Designer, for application in design-visualization projects. Structured as a series of case studies on common material types such as mosaic tile, wood tile flooring, and woven mesh, this course incorporates techniques for crafting custom materials as needed for a design while staying true to the manufacturer’s intentions. Discover how to create height, normal, and ambient occlusion maps for your substances, mask pattern components to simulate custom material blending such as mixed tile, test your materials in Unity to see how they’d appear in a real-time application, and more. [Read more…]

Electrical & Architecture Architectural, Designer, Lynda, Substance, Visualization

CGCookie The Blender & Substance Texturing Workflow Fix vid07

10/08/2017 Learning for Life Leave a Comment

CGCookie The Blender & Substance Texturing Workflow Fix vid07
English | Size: 312.4MB
Category: CBTs


Substance Painter and Substance Designer are excellent programs that are specifically made for texturing. Designer allows you to build complex procedural materials, and Painter allows you to apply those materials to your mesh using brushes, masks, and even particle simulations. In this course, I’ll walk you through the workflow of how to best use them alongside Blender.
[Read more…]

3D CGCookie, Substance, Texturing, The Blender, Workflow

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