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Ray Wenderlich – Swift 3 Books Pack

07/08/2017 Learning for Life Leave a Comment

Ray Wenderlich – Swift 3 Books Pack
English | Size: 1.76 GB
Category: CBTs


Swift Apprentice
Beginning programming with Swift 3.
This is a book for complete beginners to Apple’s brand new programming language – Swift 3.

iOS Apprentice
Learn how to make iPhone and iPad apps from the ground up, with a series of epic-length tutorials for beginners!
[Read more…]

Mobile Development Books, Pack, Ray Wenderlich, Swift 3

Cocoa with Swift 3 Essential Training

12/02/2017 Tut4DL Leave a Comment

Cocoa with Swift 3 Essential Training
English | Size: 435.7 MB
Category: Video Training


Cocoa and Swift make a great team for building Mac desktop apps. Cocoa is the framework in which macOS is written, and Swift is the language that makes working with Cocoa classes and APIs easier than ever before. Their compatibility makes Swift a convenient and powerful tool to integrate into your Cocoa app development workflow. Here Todd Perkins walks you through the steps to creating macOS applications with this powerhouse combo. He’ll take you through the basic concepts behind Cocoa, Swift 3, and the development environment known as Xcode, and some important concepts, such as the Model-View-Controller design pattern, interaction, and delegation. Then you’ll go straight into development. Learn how to create user interface elements and connect them to code, work with Cocoa bindings and key-value coding, and debug your applications and submit them to the Apple Store for distribution. [Read more…]

Programming Cocoa, Swift 3

iOS Game Development with Swift 3 and SpriteKit

10/02/2017 Tut4DL Leave a Comment

iOS Game Development with Swift 3 and SpriteKit
English | Size: 459.4 MB
Category: Video Training


SpriteKit is an Apple-approved entry point for creating engaging 2D iOS games. It’s an animation framework featuring scenes (which function like levels or screens), sprites (2D artwork), and a node tree designed to render out your game as efficiently as possible. Watch this course to learn how to use SpriteKit and Swift, Apple’s open-source programming language, to build a complete, full-featured iOS game that you can further customize and make your own. Get a simple introduction to SpriteKit, including adding and modifying sprites, building relationships between parent and child sprites, and building the scenes where your content is housed. Instructor and iOS expert Todd Perkins also reviews physics, collisions, particle systems, and actions to make sprites reactive during gameplay. Plus, learn how to add sound effects, cameras, and lights to make your app ready for distribution, and optimize your game for speed and smoother playback. [Read more…]

Game Development iOS Game Development, SpriteKit, Swift 3

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