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The Gnomon Workshop – Creating 360° Concept Art for Production with Nick Hiatt

18/02/2019 Learning for Life Leave a Comment

The Gnomon Workshop – Creating 360° Concept Art for Production with Nick Hiatt
English | Size: 6.9GB
Category: Tutorial


In this workshop, Matte Painter, Concept Artist and Art Director Nick Hiatt shares his process for creating 360 Concept Art for Production. Using 2D techniques in Photoshop and After Effects, as well as 3D tools such as Maya, ZBrush, Daz3D and V-Ray, Nick demonstrates how to combine both 2D and 3D approaches together seamlessly to create stunning 360 images. The ability for the viewer to see an environment in its entirety, just by moving the camera around, has created a new art form which is quickly gaining industry adoption. However, this new methodology creates a challenge for artists as one is no longer constrained to the camera crop of the environment. In this tutorial, Nick shows his process, shortcuts and differing techniques that allow for greater ease and efficiency, while also covering the pros and cons of each workflow. For those interested in presenting their environment designs in a far more immersive and engaging manner, this title is an amazing resource from a leading industry artist. [Read more…]

3D 360, Concept, Creating, The Gnomon, Workshop

The Gnomon Workshop Lighting and Rendering Series 3 lessons

13/01/2019 Learning for Life Leave a Comment

The Gnomon Workshop_Lighting and Rendering Series_3 lessons
English | Size: 293 MB
Category: Tutorial


These are 3 of the lessons of the “Lighting and Rendering Series – 3ds Max Techniques with Jeff Patton” tutorials series: Depth of Field; Creating Clay Renders; NPR – Toon Rendering. You can download them individually.
For further info visit [Read more…]

3D Lighting, Rendering, Series, The Gnomon, Workshop

THE GNOMON WORKSHOP – 3D SCAN AND RETOPOLOGY FOR PRODUCTION

11/05/2018 Learning for Life Leave a Comment

THE GNOMON WORKSHOP – 3D SCAN AND RETOPOLOGY FOR PRODUCTION
English | Size: 10.6GB
Category: Tutorial


In this workshop, Designer Ara Kermanikian shares his Photogrammetry workflow as he goes through the step-by-step process of taking scan data into CG applications to generate production ready character assets for use in film, TV, VR, videogame or VFX projects. The workshop focuses on efficient workflows starting with loading and processing the photogrammetry images into Reality Capture to generate and export the 3D model and texture. The 3D character scan is then imported into ZBrush, Maya and Wrap3 for effective treatment, simplification, cleanup, texturing, and retopology. [Read more…]

3D 3D, Retopology, SCAN, The Gnomon, Workshop

The Gnomon Workshop – Airship Arrival

25/04/2018 Learning for Life Leave a Comment

The Gnomon Workshop – Airship Arrival
English | Size: 2.8GB
Category: Tutorial


In this demonstration, legendary designer Syd Mead shares his techniques to create a finished illustration of a futuristic Airship. Image making requires the next step from mastering drawing skill and technique. To produce a sense of ‘being there’ combines drawing and technique skills with a visceral illusion called ‘presence.’ Without these elements coming successfully together, the finished image will look stilted, contrived and unbelievable. [Read more…]

Gracphics & Multimedia Airship, Arrival, The Gnomon, Workshop

The Gnomon Workshop – Introduction to the UV Toolkit in Autodesk Maya 2018

23/03/2018 Learning for Life Leave a Comment

The Gnomon Workshop – Introduction to the UV Toolkit in Autodesk Maya 2018
English | Size: 6.7GB
Category: Tutorial


In this video series veteran CG artist Eric Keller introduces the advanced UV mapping tools found in Autodesk Maya 2018’s UV Toolkit. Eric demonstrates how to use the tools to create professional quality UV texture coordinates for both games and visual effects. In addition he introduces texture coordinate editing workflows for Headus UV Layout and Pixologic’s ZBrush. The examples in this series feature approaches for both organic and hard surface models. Proper UV texture coordinate mapping is an essential part of preparing models for texturing. It is a valuable skill for modelers and texture artists who work professionally in the game and visual effects industry. The models used in the example features work by Ben Erdt, Senior Creature Artist at Guerrilla Games, Sophie Quagebeur, VFX artist at The Mill and Perry Leijten, Senior Technical Artist, Square Enix Tokyo who provided the Skaarj Rig that can be downloaded for free on his Gumroad. [Read more…]

3D Introduction, The Gnomon, the UV, Toolkit, Workshop

The Gnomon Workshop – Environment Art Lookdev Using Unreal & Photogrammetry

15/11/2017 Learning for Life Leave a Comment

The Gnomon Workshop – Environment Art Lookdev Using Unreal & Photogrammetry
English | Size: 3.6GB
Category: Tutorial


This workshop is for intermediate to advanced environment artists in the games industry that want to hone new skills in photogrammetry to assemble a look-dev environment using Unreal. In this title, Brian Recktenwald goes over the entire process from start to finish and addresses different approaches and techniques used to create a photorealistic, yet stylized, scene. Planning, capturing, clean up and creation of real-time ready models and tileable textures is gone over in detail using Reality Capture, 3ds Max, Marmoset Toolbag and ZBrush.
[Read more…]

3D Art, Environment, Lookdev, The Gnomon, Workshop

The Gnomon Workshop – Lighting and Rendering Series 3 lessons

20/10/2017 Learning for Life Leave a Comment

The Gnomon Workshop – Lighting and Rendering Series 3 lessons
English | Size: 293 MB
Category: Tutorial


These are 3 of the lessons of the “Lighting and Rendering Series – 3ds Max Techniques with Jeff Patton” tutorials series: Depth of Field; Creating Clay Renders; NPR – Toon Rendering. You can download them individually. [Read more…]

3D Lighting, Rendering, Series 3, The Gnomon, Workshop

The Gnomon Workshop – Introduction to ZBrush 4R8

20/10/2017 Learning for Life Leave a Comment

The Gnomon Workshop – Introduction to ZBrush 4R8
English | Size: 6.0GB
Category: Tutorial


For over a decade, ZBrush has been the industry standard tool for digital sculpting. It is used for visual effects in blockbuster films, video game assets, toy production, fine art, and collectable sculpting as well as concept design. Introduction to ZBrush 4r8 with Madeleine Scott-Spencer provides the most comprehensive set of instructional videos ever created for ZBrush users, covering everything from the absolute basics, to more advanced sculpting and detailing topics. Over the course of 16 hours of instructional video, Madeleine provides a detailed explanation of each tool and process from a practical approach with an emphasis on technique. She also demonstrates sculpting, texturing and detailing workflows. [Read more…]

3D 4R8, Introduction, The Gnomon, Workshop, ZBrush

The Gnomon Workshop – Texturing and Shading for Production

24/09/2017 Learning for Life Leave a Comment

The Gnomon Workshop – Texturing and Shading for Production
English | Size: 2.5GB
Category: Tutorial


This tutorial runs through an asset from initial planning to final workflow between texturing and look development using Maya, Mari and V-Ray. From his many years in both the high demands of commercial pipelines to the high standards of feature film work, texture artist Jesse Flores goes over various techniques and efficient workflows for best tackling an asset. Planning early on and maintaining an organized scene not only keeps an asset moving smoothly through the pipeline but relieves any technical burden to the artist, freeing them to focus on what is important; the art. [Read more…]

Gracphics & Multimedia Production, Shading, Texturing, The Gnomon, Workshop

The Gnomon Workshop – Creating First Person Shooter Animations for Games

24/09/2017 Learning for Life Leave a Comment

The Gnomon Workshop – Creating First Person Shooter Animations for Games
English | Size: 3.3GB
Category: Tutorial


This tutorial is for animators that want to focus on creating first person animations to be used within a game project. Veteran game developer and Animation Director, Bill Buckley, showcases techniques and practices that he has used throughout his career on triple A FPS game titles. He stresses the importance on establishing a work flow to ensure proper gameplay specifics such as blending, timing, composition, iteration and assembly in engine. Bill utilizes a first person template project that Unreal provides; this is so an animator can jump right into showcasing functional work without worrying about coding.
[Read more…]

Game Development Animations, Creating, First Person Shooter, The Gnomon, Workshop

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