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Uartsy – Anatomy of the Face

28/08/2017 Learning for Life Leave a Comment

Uartsy – Anatomy of the Face
English | Size: 698.1MB
Category: Tutorial


In this workshop, Ryan Kingslien, an expert in sculpting human anatomy, is going to guide you through the process of creating an accurate human head, including eyes and ears! You’ll start with the basic shape and structure of the skull, then move on to the intricate musculature of the face, and finish it off with a realistic layer of flesh. [Read more…]

Gracphics & Multimedia Anatomy, The Face, Uartsy

Uartsy – ZBrush Certification Course

24/02/2016 Learning for Life Leave a Comment

Uartsy – ZBrush Certification Course
English | Size: 20.1GB
Category: Tutorial


This is a program for those who really want to know how ZBrush works and how to make it work for them. Ryan Kingslien is going to teach you everything he learned as part of the development team at Pixologic as well as the tips, tricks, and techniques he’s learned from the amazing artists in residence at ZBrushWorkshops.
[Read more…]

Gracphics & Multimedia Certification Course, Uartsy, ZBrush

Uartsy – Dynamic Figure Sculpting

24/02/2016 Learning for Life Leave a Comment

Uartsy – Dynamic Figure Sculpting
English | Size: 3.5GB
Category: Tutorial


Steve Lord demonstrates his process for sculpting humans in dynamic poses.

The 5 most important lessons:

Learn how to create a detailed dynamic figure from start to finish.
Establish your own flow for anatomy sculpting.
Understand what it takes to create a strong silhouette.
Understand human anatomy in motion.
Master human anatomy and dynamic positions.
Course Outline
Project 1 : Blocking In The Posed Male FIgure In ZBrush
Block in your model paying attention to silhouette and large forms.
[Read more…]

Gracphics & Multimedia Dynamic, figure, Sculpting, Uartsy

Uartsy – Creating An MMO Game Character

24/02/2016 Learning for Life Leave a Comment

Uartsy – Creating An MMO Game Character
English | Size: 6.7GB
Category: Tutorial


Get 8 Module Course With Chris Bennett & Learn How To Create Fully-Realized MMO Game Characters!

During this 8 module course, Chris Bennett, you will learn a complete game character workflow and create a fully-realized MMO character or creature, beginning with the initial block-out and continuing through texturing, UV-ing, and creating a final render of your game-ready model.
[Read more…]

Game Development Creating, Game Character, MMO, Uartsy

Uartsy – Female Figure Sculpting

05/02/2016 Learning for Life Leave a Comment

Uartsy – Female Figure Sculpting
English | Size: 29.5GB
Category: Tutorial


In this 11 module course, Cesar Zambelli sculpts the female figure in ZBrush. He demonstrates anatomy, sculpting techniques and good topology.

The 5 most important lessons:

Gain a solid understanding of human anatomy.
Understand the difference between male and female anatomy.
Dynamically sculpt female anatomy.
Learn how to add fine detail and touch ups.
Understand how to render a beautiful image for your portfolio.
[Read more…]

Gracphics & Multimedia Female, figure, Sculpting, Uartsy

Uartsy Sculpting Animals with Steve Lord

26/12/2015 Learning for Life Leave a Comment

Uartsy Sculpting Animals with Steve Lord
English | Size: 8.0GB
Category: CBTs


What this course will teach you
Sculpting creatures, both real and imagined, requires an in-depth understanding of animal anatomy, from the basic structure to the most intricate tissue connections. Mastery of this has proven to be both an invaluable asset and a challenging obstacle for many artists.
In this all new master class from legendary sculptor, Steve Lord, you will learn how to tackle all the challenges of sculpting complex animal anatomy and create dynamic creatures with high believability in ZBrush. [Read more…]

Gracphics & Multimedia Animals, Sculpting, Steve Lord, Uartsy

Uartsy – Rapid Illustration

24/11/2015 Learning for Life Leave a Comment

Uartsy – Rapid Illustration
English | Size: 3.38 GB
Category: 3D


Rapid Illustration
Instructor:sam kennedy
Sam demonstrates his workflow for illustration. Sam goes from Daz, to ZBrush, and then finally Photoshop to finish his illustrations.
The 5 most important lessons:
Understand advanced ideas of character design and fundamentals of DAZ.
How to further develop characters by rapidly producing accessories in Zbrush.
Create realistic clothing for characters in Marvelous Designer.
Rapidly render and composite characters for professional presentation.
Using Photoshop, apply the finishing touches to characters for a completed illustration.
[Read more…]

Art & Drawing & Painting Rapid Illustration, Uartsy

Uartsy – Animal Anatomy

24/11/2015 Learning for Life Leave a Comment

Uartsy – Animal Anatomy
English | Size: 2.33 GB
Category: ART


In this course, you will learn how to analyze animal forms and reconstruct their basic structures, and then apply that knowledge so you can draw any creature from any angle with or without reference!
Professional creature designers frequently use inspiration from animals in nature during the design process. An understanding of animal anatomy will do more than just give you the ability to draw or sculpt animals more accurately. It can dramatically enhance your creature design skills as well. Animal Anatomy with Marshall Vandruff will give you the techniques you’ll need to get started. [Read more…]

Art & Drawing & Painting Anatomy, Animal, Uartsy

Ryan Kingslien’s Uartsy – Unleash Anatomy 2015 Course

17/11/2015 Learning for Life Leave a Comment

Ryan Kingslien’s Uartsy – Unleash Anatomy 2015 Course
English | Size: 15.5GB
Category: Tutorial


Ryan studied traditional art in the certificate program at the Pennsylvania Academy of Fine Arts, earned his degree in being a poor poet at Antioch University, and picked up digital art tools in the certificate program at The Gnomon School of Visual Effects. In 2004, he became the very first Product Manager for ZBrush at Pixologic where he worked with programmers and artists to fuse traditional and digital art processes. To put it another way, he’s the guy who put the Rake brush in ZBrush. While at Pixologic, he consulted with industry heavy hitters such as ILM, Sony Pictures Imageworks, Bungie Studios, Ubisoft and Electronic Arts to integrate digital sculpting into their production pipelines. Ryan is busy teaching the world to sculpt through his company YouSculpt LLC and their training site www.zbrushworkshops.com. [Read more…]

Gracphics & Multimedia 2015, Anatomy, Ryan Kingslien, Uartsy, Unleash

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