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Lynda – Unreal Game Mechanics Camera Walk Action

11/12/2017 Learning for Life Leave a Comment

Lynda – Unreal Game Mechanics: Camera Walk Action
English | Size: 127.8MB
Category: Tutorial


A swaying or bobbing motion that accompanies players as they walk a level can help add immersion to any game. This course gives the up-and-coming game maker everything needed to implement this common game mechanic inside Unreal Engine 4. The technique relies on Blueprints, the node-based scripting system in Unreal. Joel Bradley starts off with an overview of the Blueprint node and the Timeline node, and shows how to plan an effective Blueprint network. Then he shows exactly how to create a camera shake blueprint, add the effect to the player camera, and-for added realism-speed up and slow down the effect as the character starts and stops walking. Finally, learn how to trigger the effect with player movement and adjust the intensity of shake. [Read more…]

Game Development Camera Walk Action, Game, Lynda, Mechanics, Unreal

Eat3D Unreal Development Kit – An Introduction and Application

21/11/2017 Learning for Life Leave a Comment

Eat3D Unreal Development Kit – An Introduction and Application
English | Size: 1.47 GB
Category: Tutorial


In this demonstration Sjoerd ��Hourences�� De Jong guides you through the Unreal Development Kit (UDK). Instead of giving a simple technical overview, Sjoerd uses over 10 years of personal and professional experience with Unreal Editor to create an entire exterior and interior environment from scratch. Along the way he explains many of the fundamentals about UDK and helps de-mystify many of its powerful features.
[Read more…]

3D Application, Development Kit, Eat3D, Introduction, Unreal

[UNREAL] WeaponMaster 1.1 Beta 2.1 VR

01/11/2017 Learning for Life Leave a Comment

[UNREAL] WeaponMaster 1.1 Beta 2.1 VR
English | Size: 516.7MB
Category: Tutorial


At its core Weapon Master VR is designed to be complex yet easy to use blueprint weapon system that will help you jump start your Unreal Engine 4 VR game development. A product of over 300 hours of development, Weapon Master gives you access to an ever growing feature set that is both powerful and easily extendable. Creating objects to pick up and interact with is as easy as providing a mesh and extending the appropriate class, or if you are looking for more “turn key” solutions Weapon Master, as of Version 1.0, has four ready to use weapon types including magazine firearms, and the bow and arrow. Along with an intuitive inventory system, and roomscale ready locomotion, we hope the full gamut of features in Weapon Master helps you achieve the UE4 based game you wish to create. [Read more…]

Game Development Beta 2.1, Unreal, VR, WeaponMaster 1.1

Packt Publishing – Scripting Unreal Game Characters

22/09/2017 Learning for Life Leave a Comment

Packt Publishing – Scripting Unreal Game Characters
English | Size: 727.3MB
Category: Tutorial


Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this course is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4.
[Read more…]

Game Development Characters, Game, Packt Publishing, Scripting, Unreal

Lynda – Unreal Introduction to Materials

19/09/2017 Learning for Life Leave a Comment

Lynda – Unreal Introduction to Materials
English | Size: 1.6GB
Category: Tutorial


Materials in Unreal Engine can be deep and complex, but they don’t have to be. Materials are simply the “paint” you apply to your model, determining its color, shininess, transparency, and more. This course provides a straightforward introduction to materials, so that you can quickly take advantage of the available power, whether you’re using Unreal for game design, CAD, or virtual reality. Craig Barr covers creating basic materials, modifying materials with the Material Editor, integrating textures, creating realistic physically based rendering (PBR) materials, and the different effects and animations that can be achieved with materials. [Read more…]

Game Development Introduction, Lynda, Materials, Unreal

Lynda – Unreal Introduction to Lighting

19/09/2017 Learning for Life Leave a Comment

Lynda – Unreal: Introduction to Lighting
English | Size: 1.7GB
Category: Tutorial


Get started lighting your projects in Unreal Engine. Examine the types of lighting in Unreal and learn how to effectively light a scene. This course gets you up and running by covering lighting basics, working with shadows, and using lighting effects. Join Craig Barr as he demonstrates how to create lights, place lights, work with shadows, add reflections, accommodate various shapes, and more. [Read more…]

Game Development Introduction, Lighting, Lynda, Unreal

Unreal Engine 4 Scripting with C++ (Packt Publishing)

19/06/2017 Learning for Life Leave a Comment

Unreal Engine 4 Scripting with C++ (Packt Publishing)
English | Size: 481.1MB
Category: CBTs


Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this video is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal’s primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this video will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the video, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
[Read more…]

Game Development C++, Engine 4, Packt Publishing, Scripting, Unreal

Basics of Coding with Unreal Engine 4 (Packt Publishing)

15/06/2017 Learning for Life Leave a Comment

Basics of Coding with Unreal Engine 4 (Packt Publishing)
English | Size: 3.2GB
Category: CBTS


In this title, you will learn basic Unreal Engine 4 C++ programming. You will be exposed to the architecture of Unreal Engine 4 classes, memory management, and basic coding utilizing the C++ programming language.
UE4 is among the most comprehensive and advanced game engines on the market. Along with the C++ programming language, this title will enable you to implement efficient games with unparalleled performance.
This title is structured to introduce UE4, to program simple actor functionalities within UE 4 utilizing the C++ programming language, and to expose you to how UE4 deals with memory management. [Read more…]

Game Development Basics of Coding, Engine 4, Packt Publishing, Unreal

Packt Publishing – Building an Unreal RTS Game Adding Killer Features

22/05/2017 Learning for Life Leave a Comment

Packt Publishing – Building an Unreal RTS Game: Adding Killer Features
English | Size: 700.4MB
Category: CBTs


In this course, the audience will learn about gameplay programming in Unreal Engine 4, usingexamples from the well-known Real Time Strategy (RTS) genre. They will become familiar with how thestructure of the Unreal Engine is quite versatile, and can be used to create many kinds of games.· Beginning with implementing an RTS-style free roaming camera from scratch, the course will thenmove into selecting Non-Playable Characters (NPCs) through mouse input; using basic ArtificialIntelligence (AI) and Pathfinding to have selected NPCs move around a level; and finally, the course willcomplete with covering how to modify Navigation Mesh (Nav Mesh) Data to provide varied andinteresting gameplay.· [Read more…]

Game Development Building, Game, Packt Publishing, RTS, Unreal

Pluralsight – Unreal Engine 4 Blueprints Fundamentals

04/05/2017 Learning for Life Leave a Comment

Pluralsight – Unreal Engine 4 Blueprints Fundamentals
English | Size: 881.4MB
Category: CBTs


Learning to develop your own games can be an incredibly rewarding experience, however, mastering all aspects of a specific game engine can prove to be a challenge. In this course, Unreal Engine 4 Blueprints Fundamentals, you’ll learn the fundamental concepts of Blueprinting including Unreal’s node system. First, you’ll learn how to implement nodes in various functions and events to drive simple game logic. Additionally, you’ll be introduced to a couple of intermediate concepts to demonstrate how interfaces and inheritance can be easily integrated into any project.
[Read more…]

Game Development Blueprints, Engine 4, Fundamentals, Pluralsight, Unreal

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