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3DMotive – UV Mapping in Blender Volume 2

31/10/2016 Learning for Life Leave a Comment

3DMotive – UV Mapping in Blender Volume 2
English | Size: 1.8GB
Category: Tutorial


UV Mapping in Blender
In this 3DMotive course intended for intermediate viewers, instructor Alan Thorn explores UV Mapping and Optimal Unwrapping Techniques. UV Mapping defines how textures wrap around the surfaces of 3D Models. Use Blender to unwrap and optimize texture layouts for meshes, exploring many technqiues for creating seamless and professional grade UV layouts. [Read more…]

3D 3DMotive, Blender, UV Mapping, Volume 2

3DMotive – UV Mapping in Blender Volume 1

31/10/2016 Learning for Life Leave a Comment

3DMotive – UV Mapping in Blender Volume 1

English | Size: 1.6GB
Category: Tutorial


UV Mapping in Blender
In this 3DMotive course intended for intermediate viewers, instructor Alan Thorn explores UV Mapping and Optimal Unwrapping Techniques. UV Mapping defines how textures wrap around the surfaces of 3D Models. Use Blender to unwrap and optimize texture layouts for meshes, exploring many technqiues for creating seamless and professional grade UV layouts.
[Read more…]

3D 3DMotive, Blender, UV Mapping, Volume 1

Gnomon Maya Training DVD – UV Mapping For Games

24/07/2015 Learning for Life Leave a Comment

Gnomon Maya Training DVD – UV Mapping For Games
English | Size: 436 MB
Category: Tutorial


UV layout is one of the most important skills of the game modeler. Unlike high poly modeling, game UVs are given limited texture space. It is important to use that space in the most efficient manner, while minimizing seams and distortion. How you project and arrange your UVs can greatly impact the look of the model and the time it takes to paint your textures.
[Read more…]

Game Development DVD, Gnomon, Maya, Training, UV Mapping

Digital Tutors – UV Mapping Workflows in Maya 2015

19/09/2014 Learning for Life Leave a Comment

Digital Tutors – UV Mapping Workflows in Maya 2015
English | Size: 1,16 GB
Category:Digital Tutors


When looking to move an asset from the modeling phase of a pipeline to texturing, there is an important step that must be done so textures can be created for the asset. A UV layout must be created. This process of unwrapping a 3D object into 2D space has been around for quite some time but is still widely used in several industries. This course will get you up to speed and productive in no time when it comes to laying out UVs. If you are new to this process, this course is for you.
[Read more…]

3D Digital-Tutors, Maya 2015, UV Mapping, Workflows

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