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The Gnomon Workshop – Introduction to Ziva VFX Volume 2

22/02/2024 Learning for Life Leave a Comment

The Gnomon Workshop – Introduction to Ziva VFX Volume 2
English | Tutorial | Size: 4.0GB


Following on from Introduction to Ziva VFX: Volume 1 , Madhav Shyam returns with the highly anticipated Volume 2, where he dives deeper into Ziva VFX to complete the build of the Sorceress character. [Read more…]

3D Gnomon, Introduction, VFX, Volume 2, Workshop, Ziva

Gumroad – Advanced Product Modeling And Rendering Volume 2 (Cinema 4D & Octane)

10/06/2023 Learning for Life Leave a Comment

Gumroad – Advanced Product Modeling And Rendering Volume 2 (Cinema 4D & Octane)
English | Tutorial | Size: 13.0GB


Over 6 Hours of content/tutorial about modeling and rendering a complex controller. [Read more…]

3D Advanced, Cinema 4D, Gumroad, Modeling, Octane, Product, Rendering, Volume 2

Gnomon – Introduction to Pyro FX in Houdini – Volume 2

05/04/2022 Learning for Life Leave a Comment

Gnomon – Introduction to Pyro FX in Houdini – Volume 2
English | Size: 1.9GB
Category: Tutorial

In Volume 2 of Alasgar Hasanov’s FX workshop, things get explosive. [Read more…]

3D Gnomon, Houdini, Introduction, Pyro FX, Volume 2

The Gnomon Workshop – Introduction to Creature Design Volume 2

06/06/2021 Learning for Life Leave a Comment

The Gnomon Workshop – Introduction to Creature Design Volume 2
English | Size: 2.5GB
Category: 3D

Senior Character and Creature Concept Artist Kyle Brown returns with Volume 2 of his Creature Design workshop to share his coloring and texturing techniques for Photoshop. [Read more…]

3D Creature, Design, Gnomon, Introduction, Volume 2, Workshop

Motion Science – AE Academy Volume 2 Intermediate Techniques

19/01/2021 Learning for Life Leave a Comment

Motion Science – AE Academy Volume 2: Intermediate Techniques
English | Size: 18.6GB
Category: Tutorial

In this 6+ hour training course, you will learn how to expertly utilize the graph editor, implement expressions, stylize color, operate keylight, remove elements with the rotobrush, motion track and stabilize footage with both 2D & 3D tracking systems, render using advanced methods in both After Effects and Media Encoder, and much more. [Read more…]

Film & Film Making Academy, AE, Motion, Science, Volume 2

3DMotive – SciFi Ship Series in Maya Volume 2

04/02/2019 Learning for Life Leave a Comment

3DMotive – SciFi Ship Series in Maya Volume 2
English | Size: 1.7GB
Category: Tutorial


In the Scifi Ship Series, we’ll sart by creating simple shapes via edge extrusion in Maya as it’s one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need. Edgeloops for better subdivisions are paramount when working with models that are going to be more than just ‘game ready’ (low poly) and will help create cleaner beveling when the mesh smooths as opposed to subdividing without edgeloops. Once the mesh has been imported into Zbrush, proper usage of polygroups will assist in mirrored details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to helping to add the ‘greebles’ and accessories to hard surfaces to add interest. LiveBoolean is a new tool that’s paramount in creating inset cuts and booleaned shapes within the Zbrush subtools to add more futuristic details to parts of the sci-fi spaceship. When combining tools in Zbrush, like IMM brushes with LiveBooleans, the speed at which the model is populated with details is greatly decreased, which helps with tight deadlines in production. Add in using SliceCurves to add polygroups to a mesh with Curve Functions to create frame meshes that follow the seam of the polygroups precisely, and the end results are a model that looks thoroughly populated yet futuristic ally refined. [Read more…]

3D 3DMotive, Maya, SciFi Ship, Series, Volume 2

3DMotive – Grenade Asset in Substance Volume 2

25/10/2018 Learning for Life Leave a Comment

3DMotive – Grenade Asset in Substance Volume 2
English | Size: 2.2GB
Category: Tutorial


Title: 3DMotive – Grenade Asset in Substance Volume 2
Info:
In Grenade Asset in Substance Painter, we start off with what it takes to model an asset. From there, we will model a block mesh in order to make sure our scale and everything is looking right before spending too much time on it. we’ll then make a high poly mesh from the block mesh using subdivision modeling techniques. Next, we go over the process of UVing and creating smoothing groups for our model so we get clean bakes. I will then take them into Substance Painter 2 to bake our maps for use in easy procedural texture creation. To wrap it up we will take our model into Marmoset Toolbag 3 and set up a material and lighting for our beauty renders. Along the way I will give advice and my expertise on what it takes to be a production artist. There’s a lot of great stuff to learn here, so don’t miss it! [Read more…]

3D 3DMotive, Asset, Grenade, Substance, Volume 2

3DMotive – Dreadnought Texturing Volume 2

05/09/2018 Learning for Life Leave a Comment

3DMotive – Dreadnought Texturing Volume 2
English | Size: 1.3GB
Category: tUTORIAL


Dreadnought Texturing Series
After creating a mesh, in this case a mechanical Dreadnought, it’s not enough to simple have a greyscale model…now comes texturing! Texturing models can be a daunting task because there are so many tools/programs geared towards creating texturing that are stylized or physically based, it can be confusing. Photoshop, a standard in texturing, is the simplest, most direct method to create first a colour base and then add details, via masks, to the colours for better realism. Once the model has a base diffuse/albedo, we can then still use Photoshop to create the glossiness and metal maps to support PBR workflows without requiring any third party (or more expensive) program to create acceptable end results. One need only understand the PBR basics to understand how using simple Photoshop filters and masks can help create the needed details to make our model look dirty/rusty and worn as nothing looks faker or more phoney than perfect colours on a Dreadnought mechanical robot that has seen many battles. So, we’ll be able to first create a base diffuse/albedo so we have the colour scheme for the mech and then we’ll focus on creating the detailing/dirt/grime needed to help give the diffuse/albedo a more ‘lived in’ quality. Masking is an integral part of Photoshop’s suite of tools and we’ll be using it to help with our coluors as well as our metals.After we established our colour palette, it’ll then be deciding which parts of the mech are metallic, which are rubber and which are plastic so we can use Photoshop to help create the different textures needed for the PBR pipeline. [Read more…]

3D 3DMotive - Dreadnought, Texturing, Volume 2

3DMotive – Rocky Ground in Substance Volume 2

21/08/2018 Learning for Life Leave a Comment

3DMotive – Rocky Ground in Substance Volume 2
English | Size: 1.1GB
Category: Tutorial


In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look. The basic Workflow for Substance Designer and the Quixel Mixer is very important, in order to easily achieve some nice looking results. After that we start with some basic rock shapes in Substance Designer. Once we are happy with our shapes we start to add smaller rocks and pebbles, which will be blended together. In addition to this, we will create some nice looking cracks on the rocks to give it a older look and some history. After we have finished our base in Substance Designer we will switch to the Quixel Mixer, where we will add some dirt and water. In the end I show everybody how to get some nice Renderings in Unreal Engine and in Marmoset Toolbag. [Read more…]

3D 3DMotive, Ground, Rocky, Substance, Volume 2

TurboSquid – PFlow Toolbox Office Volume 2 Disc 2

11/08/2018 Learning for Life Leave a Comment

TurboSquid – PFlow Toolbox Office: Volume 2 Disc 2
English | Size: 2.45 GB
Category: Tutorial


This second training kit from freelance particle and destruction effects guru Anselm v. Seherr-Thoss will help you get up to speed quickly with the workflow and operators that are part of the PFlow Tools: Box 2 Pro plug-in for Particle Flow. This course will give new users and intermediate professionals alike the ability to assemble dynamic Particle Flow systems using these advanced plug-in technologies. Additionally, several bonus videos show you how to take advantage of the popular RayFire destruction plug-in. [Read more…]

OFFICE Disc 2, PFlow, Toolbox Office, TurboSquid, Volume 2

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