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Sporty’s – Learn to Fly Course (Private Pilot) – Volume 3 – Your First Solo

28/06/2019 Learning for Life Leave a Comment

Sporty’s – Learn to Fly Course (Private Pilot) – Volume 3 – Your First Solo
English | Size: 2.43 GB
Category: Misc Learning


Sporty’s – Learn to Fly Course (Private Pilot)
Volume 3
Your First Solo
[Read more…]

Home | Hobby | Sports Course, Learn to Fly, Pilot, Private, Sporty's, Volume 3, Your First Solo

3DMotive – SciFi Ship Series in Maya Volume 3

04/02/2019 Learning for Life Leave a Comment

3DMotive – SciFi Ship Series in Maya Volume 3
English | Size: 1.4GB
Category: Tutorial


In the Scifi Ship Series, we’ll sart by creating simple shapes via edge extrusion in Maya as it’s one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need. Edgeloops for better subdivisions are paramount when working with models that are going to be more than just ‘game ready’ (low poly) and will help create cleaner beveling when the mesh smooths as opposed to subdividing without edgeloops. Once the mesh has been imported into Zbrush, proper usage of polygroups will assist in mirrored details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to helping to add the ‘greebles’ and accessories to hard surfaces to add interest. LiveBoolean is a new tool that’s paramount in creating inset cuts and booleaned shapes within the Zbrush subtools to add more futuristic details to parts of the sci-fi spaceship. When combining tools in Zbrush, like IMM brushes with LiveBooleans, the speed at which the model is populated with details is greatly decreased, which helps with tight deadlines in production. Add in using SliceCurves to add polygroups to a mesh with Curve Functions to create frame meshes that follow the seam of the polygroups precisely, and the end results are a model that looks thoroughly populated yet futuristic ally refined. [Read more…]

3D 3DMotive, Maya, SciFi Ship, Series, Volume 3

Evermotion Landscapes Volume 3 [1-16]

17/12/2018 Learning for Life Leave a Comment

Evermotion Landscapes Volume 3 [1-16]
English | Size: 534 MB
Category: Tutorial


The Landscapes is a perfect product for all of those, who create interior renders. Have you ever lost dozens of hours to find a good looking image to be placed behind the window? This is the end of your troubles. The Landscapes gives you 20 extremely high resolution photos of different environments. Volume 3 is a continuation of country landscapes. Don?t waste your precious time to make something that Evermotion offers you right away and in best quality. [Read more…]

Gracphics & Multimedia 1-16, Evermotion, Landscapes, Volume 3

3DMotive – Dreadnought Texturing Volume 3

16/09/2018 Learning for Life Leave a Comment

3DMotive – Dreadnought Texturing Volume 3
English | Size: 1.8GB
Category: Tutorial


After creating a mesh, in this case a mechanical Dreadnought, it’s not enough to simple have a greyscale model.now comes texturing! Texturing models can be a daunting task because there are so many tools/programs geared towards creating texturing that are stylized or physically based, it can be confusing. Photoshop, a standard in texturing, is the simplest, most direct method to create first a colour base and then add details, via masks, to the colours for better realism. Once the model has a base diffuse/albedo, we can then still use Photoshop to create the glossiness and metal maps to support PBR workflows without requiring any third party (or more expensive) program to create acceptable end results. One need only understand the PBR basics to understand how using simple Photoshop filters and masks can help create the needed details to make our model look dirty/rusty and worn as nothing looks faker or more phoney than perfect colours on a Dreadnought mechanical robot that has seen many battles. [Read more…]

3D 3DMotive, Dreadnought, Texturing, Volume 3

3DMotive – Rocky Ground in Substance Volume 3

21/08/2018 Learning for Life Leave a Comment

3DMotive – Rocky Ground in Substance Volume 3
English | Size: 2.4GB
Category: Tutorial


In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look. The basic Workflow for Substance Designer and the Quixel Mixer is very important, in order to easily achieve some nice looking results. After that we start with some basic rock shapes in Substance Designer. Once we are happy with our shapes we start to add smaller rocks and pebbles, which will be blended together. In addition to this, we will create some nice looking cracks on the rocks to give it a older look and some history. After we have finished our base in Substance Designer we will switch to the Quixel Mixer, where we will add some dirt and water. In the end I show everybody how to get some nice Renderings in Unreal Engine and in Marmoset Toolbag. [Read more…]

3D 3DMotive, Ground, Rocky, Substance, Volume 3

3DMotive – Dreadnought Modeling Series Volume 3

18/07/2018 Learning for Life Leave a Comment

3DMotive – Dreadnought Modeling Series Volume 3
English | Size: 1.8GB
Category: Tutorial


Often, creating a hard surface model can be a bit tedious as well as being unfamiliar and intimidating. To create a better workflow, one needs to know and understand the advantages of using as many shortcuts as possible so that one isn’t spending an overly long amount of time creating meshes. A smart workflow can become your best friend as well as something you’ll use throughout your career. Shortcut hotkeys are an integral component of working smart, not hard. Understanding metholodies helps you to understand when best to use shortcuts and how to use them effeciently. There are tools hidden in 3DS Max that help facilitate the speed at which you can model and the Dreadnought Modeling Series is designed to help you access them. Using such tools as symmetry can help the artist visual how the whole mesh is looking while literally only working on a single half of the model. Swift loop is another extremely handy tool to use to help easily add edgeloops into the meshes. By creating custom shortcut hotkeys that the artist designs for themselves is a boon to the workflow in creating a solid design and, ultimately, a proper mesh. [Read more…]

3D 3DMotive, Dreadnought, Modeling, Series, Volume 3

Evermotion Landscapes Volume 3 [1-16]

19/06/2018 Learning for Life Leave a Comment

Evermotion Landscapes Volume 3 [1-16]
English | Size: 534 MB
Category: Tutorial


The Landscapes is a perfect product for all of those, who create interior renders. Have you ever lost dozens of hours to find a good looking image to be placed behind the window? This is the end of your troubles. The Landscapes gives you 20 extremely high resolution photos of different environments. Volume 3 is a continuation of country landscapes. Don?t waste your precious time to make something that Evermotion offers you right away and in best quality. [Read more…]

Gracphics & Multimedia 1-16, Evermotion, Landscapes, Volume 3

3DMotive – Intro to Unity 2017 Volume 3

12/04/2018 Learning for Life Leave a Comment

3DMotive – Intro to Unity 2017 Volume 3
English | Size: 765.1MB
Category: Tutorial


In this comprehensive Intro to Unity 2017 course for beginners, instructor Alan Thorn explores how to get started making games using the Unity engine. In just a few hours, you’ll learn how to design and build games easily with professional-grade development tools; no previous experience required. Design levels, define behaviours and create playable experiences that are fun for everybody as you learn game development software, step by step. [Read more…]

3D 2017, 3DMotive, Intro, Unity, Volume 3

3DMotive – Intro to 3ds Max 2017 Volume 3

17/02/2018 Learning for Life Leave a Comment

3DMotive – Intro to 3ds Max 2017 Volume 3
English | Size: 1.3GB
Category: Tutorial


Most programs have a multitude of buttons, gizmos and menus that often clutter up and confuse students as to where everything is and what they’re mostly likely going to use in a production atmosphere. Intro to 3ds Max is designed to focus on what the student is going to need to know to start and finish any model they choose to undertake to create.The UI, and customization of same, will be explored as well the major creation methods and using sub-object functions (vertex, edge, polygon, element) to their best advantage. From using photo references, the student will be able to clearly and concisely model parts and refine details to create finished meshes. [Read more…]

3D 2017, 3DMotive, 3ds Max, Intro, Volume 3

3DMotive – Roof Shader in Substance Volume 3

23/12/2017 Learning for Life Leave a Comment

3DMotive – Roof Shader in Substance Volume 3
English | Size: 3.4GB
Category: Tutorial


In Roof Shader in Substance Designer tutorial we will go over on how to create a roof texture using 3ds Max, Zbrush and substance designer. We will first create our low poly tiles in 3ds Max, after that we will go into Zbrush and sculpt a few variations of our tiles, before adding some nice damage and then optimizing it so that we can export it back to 3ds Max. Back in 3ds Max we will setup out texture so that it will tile perfectly and so that it has a lot of vatiation in size, rotation, and shape. We will also make everything ready for baking like assigning different materials for the color map. [Read more…]

3D 3DMotive, Roof Shader, Substance, Volume 3

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