LEARNING FOR LIFE

Get Yourself a Better Life! Free eLearning Download

  • Technical
    • Internet & Networking
    • Security & Hacking
    • AI | Artificial intelligence
    • OS & Server
    • WEB/HTML/CSS/AJAX
    • Database & SQL
    • Programming
    • Perl & PHP
    • .Net & Java
    • Mobile Development
    • C/C++/C#
    • Game Development
    • Unix & Linux
    • MAC OS X
    • Windows
    • OFFICE
    • Operation Systems
    • Hardware
  • Graphic & Media
    • Photography
    • 3D
    • Adobe Product Training
    • Art & Drawing & Painting
    • Film & Film Making
    • Game Designing
    • Music Training
    • Tutorials for designer
  • Business
    • Business & Investing
    • Writing & Affiliate
    • Marketing
    • Sales
    • Economics & Finances
    • Seo & Site Traffic
    • Stock & ForEX
  • Life Stype
    • Self Improvement | MP
    • Mindset | NLP
    • Fashion / Clothing / Grooming
    • Seduction
    • Fighting / Martial Arts
    • Food / Drink / Cooking
    • Health / Fitness / Massage
    • Languages / Accents
    • Magic / Illusions / Tricks
    • Psychology / Body Language
  • Engineering & Science
    • Cultures & History
    • Electrical & Architecture
    • Mathematics & Physics
    • Medical
  • Entertainment
    • Comic
    • Manga
    • Novel
    • Magazine
  • PC Game
    • Mac Game
    • Xbox Game
    • Play Station Game

CG Circuit – Applied Houdini – Volumes III

13/03/2020 Learning for Life Leave a Comment

CG Circuit – Applied Houdini – Volumes III
English | Size: 729.8MB
Category: Tutorial


Course Description
Here it is, Applied Houdini Volumes III v2 – Rendering and Sparse Simulation! In this lesson, we’re going to talk about how to make a detailed, colorful, and fast smoke simulation by taking advantage of the Sparse Pyro solver. We’ll start by sourcing our smoke with a particle simulation, and see just how the Sparse solver works to help us achieve high resolution results faster. We’ll go over the most common types of lights and how they work with volumes, which we can then control further with material settings. We’ll also cover a lot of universal volume rendering concepts, and how we can apply them to Mantra to both iterate faster interactively, while also making effecient high quality renders. Finally, these images will be manipulated post-render with Houdini’s own compositing tools, to make our final images. Run better sims and understand more deeply how volumes are shaded and rendered today with Applied Houdini! [Read more…]

3D Applied, CG Circuit, Houdini, Volumes III

  • The Ultimate Google Analytics Course For Beginners 2025 | Udemy
  • Cloud Architecture: Advanced Concepts (2025) | LinkedIn
  • Udemy – DNS DHCP On Windows Server 2025 100% Labs
  • SANS FOR608: Enterprise-Class Incident Response & Threat Hunting
  • Inecom Entertainment – Westinghouse: The Life and Times of an American Icon (2008)

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

2019 2020 2021 2022 2023 2024 Advanced AWS Azure BBC Beginners BitBook BOOKWARE Certified Cisco Cloud Comic Complete Course Data Design eBook Fundamentals Guide Hybrid iLEARN Introduction JavaScript Learn Learning LinkedIn Linux Lynda Masterclass Microsoft Packt Pluralsight Programming Python Security Skillshare Training Udemy Using XQZT

Copyright © 2025 · Equilibre on Genesis Framework · WordPress · Log in