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Pluralsight – Game Weapon Texturing Fundamentals

18/08/2017 Learning for Life Leave a Comment

Pluralsight – Game Weapon Texturing Fundamentals
English | Size: 1.2GB
Category: Tutorial


Texturing a stylized weapon requires a specific handling and some current toolsets – don’t expect those results by default. To create the right results you need to know how to handle the toolset correctly. In this course, Game Weapon Texturing Fundamentals, you will first learn how to texture in a stylized way inside substance painter by using custom painting and brush creation. Next, you’ll learn how to refine details and forms for a compelling result. [Read more…]

Game Development Fundamentals, Game, Pluralsight, Texturing, Weapon

Blender 101 – Blender 335 Creating a Weapon with Blender and Substance Painter

26/04/2017 Learning for Life Leave a Comment

Blender 101 – Blender 335: Creating a Weapon with Blender and Substance Painter
English | Size: 4.3GB
Category: Tutorial


In this course you’ll learn how to use Blender’s modeling tools to create a high resolution model of an M249 Machine Gun. We’ll go over retopology techniques that will allow you to create a low-poly version of the high-poly mesh. You’ll also learn how to create a Color ID map using Blender’s Vertex Paint tools, bake Normal and Ambient Occlusion maps in Blender and in Substance Painter, assign materials in Substance Painter based on a Color ID map, and import your Blender models into Unity so that you can assign the PBR textures created in Substance Painter.
[Read more…]

Gracphics & Multimedia Blender 101, Blender 335, Creating, Substance Painter, Weapon

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