
Digital Tutors – Creating a Dynamic Wet Map Shader in Houdini
English | Size: 753.0MB
Category: Tutorial
In this Houdini tutorial, you’ll learn to realistically show wetness in your object shaders.
To realistically simulate fluids (water, blood, paint, oil, etc), often a wet map is required to change the shading of an object where the fluid comes into contact with an object. These need to animate, not only while the fluid is active, but also afterwards to simulate drying. [Read more…]