Beginning C++ Game Programming
English | Size: 1.95 GB
Category: CBTs
This course offers a fun way to learn modern C++ programming while building exciting 2D games
A beginner-friendly guide offering a fast-paced but engaging approach to game development
Immerse yourself in building a wide variety of desktop games that gradually increase in complexity
This video course is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer.
We will start with the very basics of programming, such as variables, loops, and conditions, and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
This course offers a fun way to learn modern C++ programming while building an exciting game
A beginner-friendly guide offering a fast-paced but engaging approach to game development.
Dive headfirst into building a game that gradually increases in complexity
This video course is all about offering you a fun introduction to the world of game programming, using a fun, fully-playable game. The game is an addictive frantic split-screen multiplayer puzzle-platformer.We will go through the key C++ topics, such as OOP (Object-Orientated Programming).While building the game, you will also learn exciting game programming concepts such as directional sound (spatialization).
Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features-for example, split-screen coop, immersive directional sound, and custom levels loaded from level-design files.
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