cmiVFX – Shading and Rendering in Houdini
English | Size: 369 MB
Category: Tutorial
A very important step prior to the rendering process is defining the aspects of the surface of your objects. This action is achieved in a wide variety of ways in Houdini and is crucial to start somewhere neutral. Learn how you can create materials and how you can assign them to your objects as well as components.
Materials In Depth
To have a deep understanding of what makes a material believable, its important to understand the materials pipeline. Houdini extends its procedural workflow into all aspects of the application including shading networks. Its important to know the many ways of application to surfaces. In addition to that, Houdini lets you compile the shaders inside of it in a unique way. It lets you not only write shaders with code but with visual blocks called vops as well. Knowing that, the artist will need to have options, and we will go through these options on how to create better, proper materials for your objects.
Rendering Tools
Houdini has a lot of rendering tools that can benefit its users when working. We explore different tools like the render region tool, render view, MPlay, render nodes or output drivers, comparison tools and more. This will allow the artists workflow to be optimized for speed. Waste less time performing long test renders and spend more time tuning your look.
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