Fe-SKIDROW
English | PC-Game | Size: 974.21 MB
Fe, named after the Swedish language term for fairy, was developed by the Swedish-based studio Zoink. The studio’s chief executive officer, Klaus Lyngeled, called the title “a personal narrative about our relationship with nature” and to emphasize that “everything in this world is connected”.[9] Most of the team grew up near forests and frequently played within them, getting close to the wildlife there, while overcoming fears of the deeper forests being scary places.[6] Creative director Hugo Bille said they wanted to stay true to the recollection of their Nordic forests, populated by creatures with no spoken language.[7] Bille said games like Journey and Shadow of the Colossus were inspiration, and that they always wanted to capture the exploration mechanics of games in the Metroid and Zelda series.[7]
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