Need For Speed Carbon Collectors Edition-HET
English | Size: 2.86 GB
Category: PC-game
The gameplay of Need for Speed: Carbon is similar to its predecessors, Need for Speed: Most Wanted and Underground 2, but based upon rival street racing crews instead of individuals. Players run a crew and can hire specific street racers to be in their crew and the active friendly racer is known as a wingman. Each employable street racer has two skills, a racing skill (scout, blocker, and drafter) and a non-race skill (fixer, mechanic, and fabricator). Each skill has different properties from finding hidden alleys/back streets (shortcuts) to reducing police attention. Cars driven by the wingmen are also different; blockers drive muscle, drafters drive exotics and scouts drive tuners (although the first two unlockable wingmen (Neville and Sal) drive cars according to the player’s chosen car class at the start of the game). Car classes are Tuners, Muscle, and Exotics, and are associated with their own borough and Boss (Tuners/Downtown/Kenji, Exotics/Fortuna/Wolf, and Muscle/Kempton/Angie).
Players must choose a class when starting Career Mode, which will be permanent throughout the career. Each choice starts in a different district, with corresponding initial car choices and unlocks as the game progresses (there is a test drive option at the beginning). Players may ultimately choose from any class of car, and can also unlock cars that are reserved for Quick Races as they earn Reward Cards.
In Career Mode, races cannot be redone for the same purse; if won, the purse is only $500. It is necessary for players to plan carefully which cars they will buy and upgrade, to avoid running out of money. There are phone calls, texts and emails to go along with the storyline. Winning races causes new races to show up on the map. All gameplay takes place at night. As in Most Wanted the player can use Nitrous and Speedbreaker, which accumulate simply from driving, not from specific skill use to earn them.
Gameplay control methods vary from console to console. In PlayStation 3 and Xbox 360 versions, control steering through the control pad, while acceleration, braking and other controls can be configured and mapped to the different buttons on the controllers. The Driving Force GT and G27 racing wheels can be used, and this is the first Need for Speed title to implement force-feedback and the 900 degree turning radius. In Windows version, joysticks and wheel controllers are supported, as well as those that support force feedback. Wii version lacks online play, but fully supports the use of the Wii Remote.
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