Stone River eLearning – C# Programming Crash Course [108 Webrips(M4V)]
English | Size: 3.28 GB
Category: Programming
Knowing the suite of C languages developed my Microsoft is a guaranteed career booster. They’re powerful, in-demand, and can create almost any kind of application or software under the sun. However, they’re not exactly the most beginner friendly languages in the world. While they all have the same roots, they have distinct differences too. Thankfully C# is generally considered to be the least confusing of the family, and a level up from Java as far as skill is concerned. This crash course will teach you everything you need to know and make you a C# aficionado in a matter of hours.
Get an A+ in C# Programming
Understand C# fundamentals
Create games with C# and Unity
Develop mobile apps with C# and Xamarin
Build software with C#, Mono and Windows Forms
Make websites with C# and ASP.NET
Create console applications
Everything You Need to Get up to Speed
C# is a great language, but it’s not perfect. With that in mind, this online course will start off by outlining what exactly C# is good at, and where its weaknesses lie. Following that we’ll take a look at the various platforms that utilize C#, which you’ll be using during the course to complete a wide variety of projects.
After that there’s nothing left to do but dive straight in. Step by step, section by section, you’ll build your knowledge of C# with practical projects along the way to put your developing skills into practice. A section each is dedicated to setting up your environment; data types and their uses; variables, expressions and operators; statements and flow control; organisation; classes and structs; inheritance; interfaces, and so much more.
All you need to get started is a basic understanding of programming and a familiarity with the concept of object-oriented programming (don’t worry if you don’t have any actual experience). Suitable for beginners and intermediates alike, by the end of this course you’ll have a solid understanding of C#, its strengths and weaknesses, what projects you can use it for, and you’ll be more than ready to start using it in the real world.
What is C#?
C# is an object-oriented programming language from Microsoft’s C family of languages. It is a hybrid of C and C++ and was designed to improve productivity in web app development. It is used to build a variety of secure client, client-server and database applications, XML web services, distributed components and much more. It runs on the .NET framework and another very popular language was inspired by it; Java.
What are the requirements?
Students should be familiar with the concept of object oriented programming
Students should have a very basic understanding of programming
What am I going to get from this course?
Understand all fundamentals components of the C# programming language
Create console applications
Begin creating games in conjunction with the Unity Game Engine
Begin creating mobile application in conjunction with Xamarin
Begin creating software in conjunction with Mono & Windows Forms
Begin Creating Websites utilizing ASP.NET
What is the target audience?
Have a very basic understanding of programming concepts
Programmers already comfortable with other object oriented programming languages who are looking to learn C#
Beginner Programmers
Intermediate programmers
Curriculum
Section 1: Introduction to the Course
Lecture 1
Course Introduction
01:33
Lecture 2
Final Application Demonstration
04:57
Section 2: Overview Of C#
Lecture 3
Section Introduction
00:34
Lecture 4
C# Strengths & Weaknesses
05:31
Lecture 5
Popular Uses Of C#
05:05
Lecture 6
Demystifying The .Net framework?
08:44
Lecture 7
Section Recap
00:21
Quiz 1
Quiz 1
3 questions
Section 3: Setting Up Environment
Lecture 8
Section Introduction
00:54
Lecture 9
Downloading And Installing Visual Studio.
03:00
Lecture 10
Creating New Console Project
02:08
Lecture 11
Environment Break Down
07:19
Lecture 12
Preventing The Console From Auto Exiting
04:03
Lecture 13
Section Recap
00:25
Quiz 2
Quiz 2
3 questions
Section 4: Data Types & Their Uses
Lecture 14
Section Introduction
00:30
Lecture 15
Categories Of Types
07:15
Lecture 16
Predefined Data Types
08:04
Lecture 17
Arrays Part 1 – Single Dimensional & Jagged
08:24
Lecture 18
Array Part 2 -Multidimensional & Arrays As objects
08:50
Lecture 19
Enums
10:49
Lecture 20
Section Recap
00:31
Quiz 3
Quiz 3
4 questions
Section 5: Variables, Expressions, & Operators
Lecture 21
Section Introduction
00:41
Lecture 22
Variables – Implicit And Explicit Creation And Conversion
07:34
Lecture 23
Definite Assignment
05:28
Lecture 24
Expressions & Operators
11:18
Lecture 25
Section Recap
00:28
Quiz 4
Quiz 4
4 questions
Section 6: Statements & Flow Control
Lecture 26
Introduction To Section 6
00:22
Lecture 27
Breaking Down Statements
07:08
Lecture 28
Selection Statements
07:21
Lecture 29
Looping Statements
08:21
Lecture 30
Jumping Statements
11:23
Lecture 31
Section Recap
00:26
Quiz 5
Quiz 5
4 questions
Section 7: Organization
Lecture 32
Introduction To Section 7
00:11
Lecture 33
Files
02:53
Lecture 34
Namespaces
00:26
Lecture 35
Section Recap
00:26
Quiz 6
Quiz 6
3 questions
Section 8: Classes And Structs
Lecture 36
Section Introduction
00:48
Lecture 37
Classes & Inheritance
06:37
Lecture 38
Classes Vs Structs
04:29
Lecture 39
Fields & Constants
06:58
Lecture 40
Methods
08:07
Lecture 41
Method Modifiers
06:24
Lecture 42
Properties And Accessors
09:31
Lecture 43
Static Members
04:42
Lecture 44
Constructors
09:47
Lecture 45
Indexers
05:46
Lecture 46
Overloading Operators
08:28
Lecture 47
Section Recap
00:36
Quiz 7
Quiz 7
5 questions
Section 9: Inheritance
Lecture 48
Section Introduction
00:27
Lecture 49
A Brief Overview Of Inheritance
03:29
Lecture 50
Access Modifiers
08:37
Lecture 51
Class Conversion
06:02
Lecture 52
Polymorphism
08:12
Lecture 53
Abstract Classes & Members
05:23
Lecture 54
Sealed Methods & Classes
05:20
Lecture 55
Hiding Inherited Members
04:21
Lecture 56
Section Recap
00:38
Quiz 8
Quiz 8
4 questions
Section 10: Interfaces
Lecture 57
Section Introduction
00:33
Lecture 58
Breaking Down Interfaces
07:11
Lecture 59
Defining And Using Interfaces With Polymorphism
09:27
Lecture 60
Extending Interfaces
04:28
Lecture 61
Avoiding Common Interface Problems
09:22
Lecture 62
Section Recap
00:35
Quiz 9
Quiz 9
4 questions
Section 11: Delegates & Events
Lecture 63
Section Introduction
00:27
Lecture 64
Defining, Creating, & Using Delegates
09:39
Lecture 65
Multicast Delegates
07:27
Lecture 66
Defining, Creating, & Handling Events
09:34
Lecture 67
Section Recap
00:10
Quiz 10
Quiz 10
4 questions
Section 12: Exception Handling
Lecture 68
Section Introduction
00:19
Lecture 69
A Broad Overview Of Exceptions
08:26
Lecture 70
Try, Catch, & Finally
08:34
Lecture 71
Section Recap
00:12
Quiz 11
Quiz 11
3 questions
Section 13: Attributes, Preprocessor Directives, & Documentation
Lecture 72
Section Introduction
00:15
Lecture 73
Defining And Utilizing Attributes
07:51
Lecture 74
Defining And Utilizing Preprocessor Directives
07:16
Lecture 75
Comments
06:51
Lecture 76
Section Recap
00:26
Website:
https://www.udemy.com/c-programming-crash-course/
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