Simply Maya – Spach-Alspaugh House UV – Bake and Environment
English | Size: 4.0GB
Category: Tutorial
In this five and a half hour long tutorial we take a look at creating the UV and the environment for the
Spach-Alspaugh House.
This tutorial covers a wide range of topics including UV mapping, baking of high
resolution geometry into displacement (normal maps can also be generated) and ambient occlusion maps to
prepare for texturing, this is done using mental ray and Maya’s inbuilt turtle render engine.
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