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Blade Tutorial – Extended Edition – Substance Painter 2 – PBR Texturing

28/11/2016 Learning for Life Leave a Comment

Blade Tutorial – Extended Edition – Substance Painter 2 – PBR Texturing
English | Size:5.4GB
Category:Blade Tutorial


Reach Substance Painter 2 and texturing expert level with the extended edition. Let’s create 10 more triple A quality texture versions.
Learn how to work with procedural textures, emissive textures, how to combine Photoshop with Substance Painter 2 to create a stunning engraved look on our knife. How to reuse any image you can find and apply it to our PBR system. Create fade looks, get an indepth understanding of the importance of masking and how to apply numerous generators and effects to get the absolute most of our texture.
Profit from my 10 years of industry expererience and level up your texturing game: apply the skills to any of your personal projects. [Read more…]

Gracphics & Multimedia Blade Tutorial - Extended Edition, Painter 2, PBR, Substance, Texturing

Allegorithmic Substance Designer 5.5.0.110 WIN []

01/09/2016 Learning for Life Leave a Comment

Allegorithmic Substance Designer 5.5.0.110 WIN []
English | Size: 333.9MB
Category: Apps


Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.).

It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow. [Read more…]

Windows Apps 5.5.0.110, Allegorithmic, Designer, Substance, WIN

Medieval Blocks – Substance Designer – Tutorial – Tileable Material

14/06/2016 Learning for Life Leave a Comment

Medieval Blocks – Substance Designer – Tutorial – Tileable Material
English | Size:
Category:


– Step by step in the creation of a tileable material of medieval blocks with Substance Designer
– It shows you how to achieve the random blocks so you can use as heightmap on a chosen layout of blocks.
– Explains how to achieve color, roughness, normal map and masks
– Gives you an in depth view of SD nodes and mindset using procedural methods.
– It’s not limited to the medieval blocks, you can do a lot more learning from this video.
– Mask Generators are included, as well as source files.
[Read more…]

Tutorials for designer Designer, Medieval Blocks, Substance, Tileable, Tutorial

Allegorithmic Substance Designer 5.3.0 build 16662

10/10/2015 Learning for Life Leave a Comment

Allegorithmic Substance Designer 5.3.0 build 16662
English | Size: 273.6MB
Category: Tutorial


Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow. [Read more…]

Windows Apps Allegorithmic, build 16662, Designer 5.3.0, Substance

Digital Tutors – Physically Based Rendering in Substance Painter

09/09/2015 Learning for Life Leave a Comment

Digital Tutors – Physically Based Rendering in Substance Painter
English | Size: 4.6GB
Category: Tutorial


In this Substance Painter tutorial, we’ll learn how to texture a 3D model from scratch using a physically based rendering (PBR) workflow. While the workflow in this tutorial is dedicated more to game assets, most of the techniques can be applied to any CG asset.
[Read more…]

Art & Drawing & Painting Based, Digital-Tutors, Physically, Rendering, Substance

3DMotive – Substance Designer Workflow Volume 2

29/06/2015 Learning for Life Leave a Comment

3DMotive – Substance Designer Workflow Volume 2
English | Size: 700.4MB
Category: Tutorial


In this course, Emiel Sleegers is going to be covering walking you through the process of texturing a suitcase asset using both Substance Designer and Substance Painter. For starters, he will be teaching how to setup your scene properly in both Marmoset and Substance Designer, and from there will be using a combination of both Substance Designer and Substance Painter to to create the material and fine details of the texture before taking the final result back into Marmoset where everything will be rendered.
[Read more…]

Tutorials for designer 3DMotive, Designer, Substance, Volume 2, Workflow

Digital Tutors Realistic Game Character Texturing In Substance Painter Tutorial

08/04/2015 Learning for Life Leave a Comment

Digital Tutors – Realistic Game Character Texturing In Substance Painter Tutorial
English | Size: 6.6 GB
Category: Tutorial


In this series of Substance Painter tutorials, we’ll texture a game character step by step using Substance Painter. To begin, we’ll learn how to properly bake out the maps needed to work efficiently in Substance Painter.

Then we’ll begin the process of painting realistic character skin from scratch. Here we’ll discuss how to add, mix and blend skin tones for a more realistic result. Once the head is finished we’ll jump into texturing the body. [Read more…]

Game Development Digital-Tutors, Game Character, Realistic, Substance, Texturing

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