Medieval Blocks – Substance Designer – Tutorial – Tileable Material
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– Step by step in the creation of a tileable material of medieval blocks with Substance Designer
– It shows you how to achieve the random blocks so you can use as heightmap on a chosen layout of blocks.
– Explains how to achieve color, roughness, normal map and masks
– Gives you an in depth view of SD nodes and mindset using procedural methods.
– It’s not limited to the medieval blocks, you can do a lot more learning from this video.
– Mask Generators are included, as well as source files.
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