Flipped Normals – Complete Guide to Mari
English | Tutorial | Size: 10.1GB
Do you want to learn how to make textures inside Mari? Then I welcome you to Nexttut’s Complete Guide to Mari course. [Read more…]
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Flipped Normals – Complete Guide to Mari
English | Tutorial | Size: 10.1GB
Flipped Normals – Modeling & Texturing a Dinosaur for Production | Complete Edition
English | Size: 7.2GB
Category: TUTORIAL
Learn how to model and texture a full dinosaur from start to finish! [Read more…]
Flipped Normals – Modeling and Texturing Props for Games
English | Size: 4.8GB
Category: Game Dev
With over 5 hours of training, Senior Games Artist Hannah Watts will take you through how to create a prop for games, [Read more…]
Flipped Normals – Introduction to Sculpting
English | Size: 9.1GB
Category: Tutorial
Introduction to Sculpting
If you’ve ever wanted to learn how to sculpt, Introduction to Sculpting will give you the tools you need to become a great artist. With over 14 hours of high-quality training, you will be introduced to concepts that will transform your art. Learn what appeal is, understand gesture, block out your sculpts, sculpt stylized characters, and much more! [Read more…]
Flipped Normals – Creating a Realistic Ocean in Unreal Engine
English | Size: 6.0GB
Category: Tutorial
Creating a Realistic Ocean in UE4
Let’s open the floodgates for Game Art Effects! In this series, you’ll be introduced to the fundamentals of using dynamic materials and particles to bring your environments to life, in this case with water and ocean effects. The first half of this series features a full walkthrough of building elements of an ocean shader both in a stylized and realistic fashion. The second half consists of building the elements of particle material systems and showing how to use dynamic features of particles in Unreal Engine to create an artistic performance with your effects. [Read more…]
FlippedNormals Creature Concepting in ZBrush & Modo
English | Size: 3.9GB
Category: Tutorial
00 – Intro
01 – Ideas and Reference
02 – Brush Techniques
03 – Dynamesh 101
04 – Sculpting the Base
05 – Refining in Photoshop
06 – Sculpting Internal Shapes
[Read more…]